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Python Pygame实战之超级炸弹人游戏的实现

开发者 https://www.devze.com 2022-12-13 10:56 出处:网络 作者: 嗨!栗子同学
目录前言一、环境安装1.素材(图片)2.环境安装二、代码演示1.配置文件2.主程序三、效果展示前言
目录
  • 前言
  • 一、环境安装
    • 1.素材(图片)
    • 2.环境安装
  • 二、代码演示
    • 1.配置文件
    • 2.主程序
  • 三、效果展示

    前言

    如今的玩家们在无聊的时候会玩些什么游戏呢?

    王者还是吃鸡是最多的选择。但在80、90年代的时候多是一些很简单的游戏:《超级玛丽》、《蜘蛛纸牌》、《魂斗罗》......

    不知道还有人记得《炸弹人》这款怀旧的产品嘛?

    啊这,不对不对,放错图片了下面这才是童年的正确打开方式

    Python Pygame实战之超级炸弹人游戏的实现

    今天小编就带大家怀旧一波,来给大家用代码仿制一下童年大家玩儿过的《炸弹人》小游戏!

    一、环境安装

    1.素材(图片)

    Python Pygame实战之超级炸弹人游戏的实现

    Python Pygame实战之超级炸弹人游戏的实现

    2.环境安装

    本文是由Pygame写的小游戏。

    涉及运行环境:python3.7、Pycharm社区版、Pygame模块。

    pip install +模块名 或pip install -i https://pypi.douban.com/simple/ +模块名

    二、代码演示

    1.配置文件

    '''配置文件'''
    import os
     
     
    '''屏幕大小'''
    SCREENSIZE = (640, 480)
    '''块大小'''
    BLOCKSIZE = 30
    '''FPS'''
    FPS = 30
    '''游戏地图路径'''
    GAMEMAPPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/maps/1.map', 'resources/maps/2.map']]
    '''墙路径'''
    WALLPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/misc/wall0.png', 'resources/images/misc/wall1.png', 'resources/images/misc/wall2.png']]
    '''英雄路径'''
    HERODKPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/dk/left.png', 'resources/images/dkwww.cppcns.com/right.png', 'resources/images/dk/up.png', 'resources/images/dk/down.png']]
    HEROZELDAPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/zelda/left.png', 'resources/images/zelda/right.png', 'resources/images/zelda/up.png', 'resources/images/zelda/down.png']]
    HEROBATMANPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/batman/left.png', 'resources/images/batman/right.png', 'resources/images/batman/up.png', 'resources/images/batman/down.png']]
    '''水果路径'''
    FRUITPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/misc/banana.png', 'resources/images/misc/cherry.png']]
    '''背景路径'''
    BACKGROUNDPATHS = [os.path.join(os.getcwd(), path) for path in \
        ['resources/images/misc/bg0.png', 'resources/images/misc/bg1.png', 'resources/images/misc/bg2.png']]
    '''爆炸和发射路径'''
    BOMBPATH = os.path.join(os.getcwd(), 'resources/images/misc/bomb.png')
    FIREPATH = os.path.join(os.getcwd(), 'resources/images/misc/fire.png')
    '''背景音乐'''
    BGMPATH = os.path.join(os.getcwd(), 'resources/audio/bgm.mp3')
    '''一些颜色'''
    YELLOW = (255, 255, 0)
    BLUE = (0, 0, 255)
    RED = (255, 0, 0)
    BLACK = (0, 0, 0)
    WHITE = (255, 255, 255)

    2.主程序

     
    import sys
    import cfg
    import random
    import pygame
    from modules import *
     
     
    '''游http://www.cppcns.com戏主程序'''
    def main(cfg):
        # 初始化
        pygame.init()
        pygame.mixer.init()
        pygame.mixer.music.load(cfg.BGMPATH)
        pygame.mixer.music.play(-1, 0.0)
        screen = pygame.display.set_mode(cfg.SCREENSIZE)
        pygame.display.set_caption('炸弹人小游戏')
        # 开始界面
        Interface(screen, c编程客栈fg, mode='game_start')
        # 游戏主循环
        font = pygame.font.SysFont('Consolas', 15)
        for gamemap_path in cfg.GAMEMAPPATHS:
            # -地图
            map_parser = mapParser(gamemap_path, bg_paths=cfg.BACKGROUNDPATHS, wall_paths=cfg.WALLPATHS, blocksize=cfg.BLOCKSIZE)
            # -水果
            fruit_sprite_group = pygame.sprite.Group()
            used_spaces = []
            for i in range(5):
                coordinate = map_parser.randomGetSpace(used_spaces)
                used_spaces.append(coordinate)
                fruit_sprite_group.add(Fruit(random.choice(cfg.FRUITPATHS), coordinate=coordinate, blocksize=cfg.BLOCKSIZE))
            # -我方Hero
            coordinate = map_parser.random编程客栈GetSpace(used_spaces)
            used_spaces.append(coordinate)
            ourhero = Hero(imagepaths=cfg.HEROZELDAPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='ZELDA')
            # -电脑Hero
            aihero_sprite_group = pygame.sprite.Group()
            coordinate = map_parser.randomGetSpace(used_spaces)
            aihero_sprite_group.add(Hero(imagepaths=cfg.HEROBATMANPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='BATMAN'))
            used_spaces.append(coordinate)
            coordinate = map_parser.randomGetSpace(used_spaces)
            aihero_sprite_group.add(Hero(imagepaths=cfg.HERODKPATHS, coordinate=coordinate, blocksize=cfg.BLOCKSIZE, map_parser=map_parser, hero_name='DK'))
            used_spaces.append(coordinate)
            # -炸弹bomb
            bomb_sprite_group = pygame.sprite.Group()
            # -用于判断游戏胜利或者失败的flag
            is_win_flag = False
            # -主循环
            screen = pygame.display.set_mode(map_parser.screen_size)
            clock = pygame.time.Clock()
            while True:
                dt = clock.tick(cfg.FPS)
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        pygame.quit()
                        sys.exit(-1)
                    # --↑↓←→键控制上下左右, 空格键丢炸弹
                    elif event.type == pygame.KEYDOWN:
                        if event.key == pygame.K_UP:
                            ourhero.move('up')
                        elif event.key == pygame.K_DOWN:
                            ourhero.move('down')
                        elif event.key == pygame.K_LEFT:
                            ourhero.move('left')
                        elif event.key == pygame.K_RIGHT:
                            ourhero.move('right')
                        elif event.key == pygame.K_SPACE:
                            if ourhero.bomb_cooling_count <= 0:
                                bomb_sprite_group.add(ourhero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))
                screen.fill(cfg.WHITE)
                # --电脑Hero随机行动
                for hero in aihero_sprite_group:
                    action, flag = hero.randomAction(dt)
                    if flag and action == 'dropbomb':
                        bomb_sprite_group.add(hero.generateBomb(imagepath=cfg.BOMBPATH, digitalcolor=cfg.YELLOW, explode_imagepath=cfg.FIREPATH))
                # --吃到水果加生命值(只要是Hero, 都能加)
                ourhero.eatFruit(fruit_sprite_group)
                for hero in aihero_sprite_group:
                    hero.eatFruit(fruit_sprite_group)
                # --游戏元素都绑定到屏幕上
                map_parser.draw(screen)
                for bomb in bomb_sprite_group:
                    if not bomb.is_being:
                        bomb_sprite_group.remove(bomb)
                    explode_area = bomb.draw(screen, dt, map_parser)
                    if explode_area:
                        # --爆炸火焰范围内的Hero生命值将持续下降
                        if ourhero.coordinate in explode_area:
                            ourhero.health_value -= bomb.harm_value
                        for hero in aihero_sprite_group:
                            if hero.coordinate in explode_area:
                                hero.health_value -= bomb.harm_value
                fruit_sprite_group.draw(screen)
                for hero in aihero_sprite_group:
                    hero.draw(screen, dt)
                ourhero.draw(screen, dt)
                # --左上角显示生命值
                pos_x = showText(screen, font, text=ourhero.hero_name+'(our):'+str(ourhero.health_value), color=cfg.YELLOW, position=[5, 5])
                for hero in aihero_sprite_group:
                    pos_x, pos_y = pos_FvLSzinx+15, 5
                    pos_x = showText(screen, font, text=hero.hero_name+'(ai):'+str(hero.health_value), color=cfg.YELLOW, position=[pos_x, pos_y])
                # --我方玩家生命值小于等于0/电脑方玩家生命值均小于等于0则判断游戏结束
                if ourhero.health_value <= 0:
                    is_win_flag = False
                    break
                for hero in aihero_sprite_group:
                    if hero.health_value <= 0:
                        aihero_sprite_group.remove(hero)
                if len(aihero_sprite_group) == 0:
                    is_win_flag = True
                    break
                pygame.display.update()
                clock.tick(cfg.FPS)
            if is_win_flag:
                Interface(screen, cfg, mode='game_switch')
            else:
                break
        Interface(screen, cfg, mode='game_end')
     
     
    '''run'''
    if __name__ == '__main__':
        while True:
            main(cfg)

    三、效果展示

    1.游戏界面

    都是有音乐背景的啦!

    Python Pygame实战之超级炸弹人游戏的实现

    2.游戏开始

    Python Pygame实战之超级炸弹人游戏的实现

    3.游戏结束

    Python Pygame实战之超级炸弹人游戏的实现

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