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Python+Tkinter实现经典井字棋小游戏

开发者 https://www.devze.com 2022-12-13 09:34 出处:网络 作者: 肥学
目录演示介绍官方文档tkinter.messagebox源码演示 介绍 首先来介绍一下GUI库Tkinter 主要模块:
目录
  • 演示
  • 介绍
    • 官方文档
    • tkinter.messagebox
  • 源码

    演示

    Python+Tkinter实现经典井字棋小游戏

    介绍

    首先来介绍一下GUI库Tkinter

    Python+Tkinter实现经典井字棋小游戏

    主要模块:

    tkinter
    Main Tkinter module.
    

    tkinter.colorchooser 让用户选择颜色的对话框。

    tkinter.commondialog 本文其他模块定义的对话框的基类。

    tkinter.filedialog 允许用户指定文件的通用对话框,用于打开或保存文件。

    tkinter.font 帮助操作字体的工具。

    tkinter.messagebox 访问标准的 Tk 对话框。

    tkinter.scrolledtext 内置纵向滚动条的文本组件。

    tkinter.simpledialog 基础对话框和一些便捷功能。

    tkinter.ttk
    Them编程客栈ed widget set introduced in Tk 8.5, providing modern alternatives for many of the classic widgets in the main tkinter module.
    

    一个小demo大家熟悉一下

    from tkinter import *
    from tkinter import ttk
    root = Tk()
    frm = ttk.Frame(root, padding=10)
    frm.grid()
    ttk.Label(frm, text="Hello World!").grid(column=0, row=0)
    ttk.Button(frm, text="Quit", command=root.destroy).grid(column=1, row=0)
    root.mainloop()
    

    官方文档

    我说的再好也不如去看看文档,有什么不明白的可以下方留言。嘿嘿嘿传送门

    tkinter.messagebox

    这部分其实我就是直接拿来用了没怎么了解,我把经常用的给大家说说

    Python+Tkinter实现经典井字棋小游戏

    class tkinter.messagebox.Message(master=None, **options)
    创建一个默认信息消息框。
    
    信息消息框
    
    tkinter.messagebox.showinfo(title=None, message=None, **options)
    警告消息框
    
    tkinter.messagebox.showwarning(title=None, message=None, **options)
    tkinter.messagebox.showerror(title=None, message=None, **options)
    疑问消息框
    
    tkinter.messagebox.askquestion(title=None, message=None, **options)
    tkinter.messagebox.askokcancel(title=None, message=None, **options)
    tkinter.messagebox.askretrycancel(title=None, message=None, **options)
    tkinter.messagebox.askyesno(title=None, message=None, **options)
    tkinter.messagebox.askyesnocancel(title=None, message=None, **options)
    

    源码

    Python+Tkinter实现经典井字棋小游戏

    from tkinter import *
    import tkinter.messagebox as msg
    
    root = Tk()
    root.title('TIC-TAC-TOE---Project Gurukul')
    # labels
    Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
    Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)
    
    digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
    
    # for player1 sign = X and for player2 sign= Y
    mark = ''
    
    # counting the no. of click
    count = 0
    
    panels = ["panel"] * 10
    
    
    def win(panels, sign):
        return ((panels[1] == panels[2] == panels[3] == sign)
                or (panels[1] == panels[4] == panels[7] == sign)
                or (panels[1] == panels[5] == panels[9] == sign)
                or (panels[2] == panels[5] == panels[8] == sign)
                or (panels[3] == panels[6] == panels[9] == sign)
                or (panels[3] == panels[5] == panels[7] == sign)
                or (panels[4] == panels[5] == panels[6] == sign)
                or (panels[7] == panels[8] == panels[9] == sign))
    
    
    def checker(digit):
    
        # 检查按键
    
        if digit == 1 and digit in digits:
            digits.remove(digit)
            ##player1 will play if the value of count is even and for odd player2 will play
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button1.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 2 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button2.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 3 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button3.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 4 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button4.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 5 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
           编程客栈     mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = 编程客栈mark
    
            button5.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 6 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button6.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 7 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button7.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("RejifHVyeesult", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 8 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button8.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()
    
        if digit == 9 and digit in digits:
            digits.remove(digit)
    
            if count % 2 == 0:
                mark = 'X'
                panels[digit] = mark
            elif count % 2 != 0:
                mark = 'O'
                panels[digit] = mark
    
            button9.config(text=mark)
            count = count + 1
            sign = mark
    
            if (win(panels, sign) and sign == 'X'):
                msg.showinfo("Result", "Player1 wins")
                root.destroy()
            elif (win(panels, sign) and sign == 'O'):
                msg.showinfo("Result", "Player2 wins")
                root.destroy()ejifHVye
    
        ###if count is greater then 8 then the match has been tied
        if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
            msg.showinfo("Result", "Match Tied")
            root.destroy()
    
    
    ####定义每个格子
    button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
    button1.grid(row=1, column=1)
    button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
    button2.grid(row=1, column=2)
    button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
    button3.grid(row=1, column=3)
    button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
    button4.grid(row=2, column=1)
    button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
    button5.grid(row=2, column=2)
    button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
    button6.grid(row=2, column=3)
    button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
    button7.grid(row=3, column=1)
    button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
    button8.grid(row=3, column=2)
    button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
    button9.grid(row=3, column=3)

    以上就是python+Tkinter实现经典井字棋小游戏的详细内容,更多关于Python Tkinter井字棋的资料请关注我们其它相关文章!

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