目录
- 一、游戏简介
- 二、游戏实现
- 1.初始化棋盘
- 2.打印棋盘
- 3.布置雷
- 4.排查雷
- 三、源文件
- 1.game.h
- 2.game.c
- 3.Test.c
一、游戏简介
游戏初始界面有两个选择,选项“1”为开始游戏,选项“0”为退出游戏;选择开始游戏之后将会打印出9*9的棋盘,此时系统已经为游戏设置了10个雷,输入坐标之后将会打印出此坐标周围八个位置有几个雷,如果踩到了雷,那么游戏结束,打印出所有雷的位置。
二、游戏实现
1.初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; intjs j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } }
2.打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } }
3.布置雷
void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } }
4.排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; //9*9 - EASY_COUNT = 71 while (win < row * col - EASY_COUNT) { printf("请输入排查的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == 编程'1') { printf("很遗憾,你被炸死了\n"); DisplayBoard(mine, row, col); break; } else { int count = GetMineCount(mine, x, y); show[x][yandroid] = count + '0'; DisplayBoard(show, row, col); win++; } } else { printf("请注意,坐标有误,重新输入!\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, row, col); } }
int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); }
GetMineCount()函数为获取输入的坐标周围八个位置雷的数量
三、源文件
1.game.h
#define _CRT_SECURE_NO_WARNINGS #define ROW 9 #define COL 9 #define ROW编程客栈S ROW+2 #define COLS COL+2 #define EASY_COUNT 10 #include<stdio.h> #include<stdlib.h> #include<time.h> void InitBoard(char board[ROWS][COLS], int rows, int cols,char set); void DisplayBoard(char board[ROWS][COLS], int row, int col); void SetMine(char board[ROWS][COLS], int row, int col); void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
2.game.c
#include"game.h" void InitBoard(char board[ROWS][COwww.devze.comLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; int j = 0; for (i = 0; i <= col; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void SetMine(char mine[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; //9*9 - EASY_COUNT = 71 while (win < row * col - EASY_COUNT) { printf("请输入排查的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); DisplayBoard(mine, row, col); break; } else { int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, row, col); win++; } } else { printf("请注意,坐标有误,重新输入!\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, row, col); } }
3.Test.c
#include"game.h" void menu() { printf("********************\n"); printf("*欢迎来到扫雷小游戏*\n"); printf("***** 1.play *******\n"); printf("***** 0.exit *******\n"); printf("********************\n"); } void game() { //存放布置好的雷的信息 char mine[ROWS][COLS] = { 0 };//'0'-不是雷 //存放排出的雷的信息 char show[ROWS][COLS] = { 0 };//'*'-神秘-未排查 //初始化 InitBoard(mine, ROWS, COLS, '0'); InitBoard(show, ROWS, COLS, '*'); //打印棋盘 //DisplayBoard(mine,ROW,COL); //DisplayBoard(show,ROW,COL); //布置雷 SetMine(mine,ROW,COL); //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:"); scanf("%d", &input); switch (input) { case 1: game(); //printf("扫雷\n"); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while(input); } int main() { test(); return 0; }
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