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Determining the available amount of RAM on an iOS device

开发者 https://www.devze.com 2023-02-11 05:52 出处:网络
You\'ve likely seen the many \"System Info\" apps out there which display things like remaining battery life, and even system info like memory, etc.

You've likely seen the many "System Info" apps out there which display things like remaining battery life, and even system info like memory, etc.

In a similar manner, is there any way to retrieve the current amount of available RAM from my app so that I can make better decisions on when it's best to dump or keep certain views to avoid memory w开发者_如何学JAVAarnings?


#import <mach/mach.h>
#import <mach/mach_host.h>

void print_free_memory ()
{
    mach_port_t host_port;
    mach_msg_type_number_t host_size;
    vm_size_t pagesize;

    host_port = mach_host_self();
    host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);
    host_page_size(host_port, &pagesize);        

    vm_statistics_data_t vm_stat;

    if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS) {
        NSLog(@"Failed to fetch vm statistics");
    }

    /* Stats in bytes */ 
    natural_t mem_used = (vm_stat.active_count +
                          vm_stat.inactive_count +
                          vm_stat.wire_count) * pagesize;
    natural_t mem_free = vm_stat.free_count * pagesize;
    natural_t mem_total = mem_used + mem_free;
    NSLog(@"used: %u free: %u total: %u", mem_used, mem_free, mem_total);
}

Please note that this call does not account for memory that is being used by the gpu. If you are seeing a size that is smaller than expected system ram. It is more than likely allocated graphics memory.


This works in Swift 4.

The really important difference here is: It casts to Int64 before multiplying, because otherwise you get quickly overflows, especially if you run it in a simulator where it uses the PC Memory.

var pagesize: vm_size_t = 0

let host_port: mach_port_t = mach_host_self()
var host_size: mach_msg_type_number_t = mach_msg_type_number_t(MemoryLayout<vm_statistics_data_t>.stride / MemoryLayout<integer_t>.stride)
host_page_size(host_port, &pagesize)

var vm_stat: vm_statistics = vm_statistics_data_t()
withUnsafeMutablePointer(to: &vm_stat) { (vmStatPointer) -> Void in
    vmStatPointer.withMemoryRebound(to: integer_t.self, capacity: Int(host_size)) {
        if (host_statistics(host_port, HOST_VM_INFO, $0, &host_size) != KERN_SUCCESS) {
            NSLog("Error: Failed to fetch vm statistics")
        }
    }
}

/* Stats in bytes */
let mem_used: Int64 = Int64(vm_stat.active_count +
        vm_stat.inactive_count +
        vm_stat.wire_count) * Int64(pagesize)
let mem_free: Int64 = Int64(vm_stat.free_count) * Int64(pagesize)


You can check the available RAM Memory in an iOS devices

    #import mach\mach.h
    #import mach\mach_host.h

     static natural_t get_free_memory(void)  
     {  
       mach_port_t host_port;  
       mach_msg_type_number_t host_size;  
       vm_size_t pagesize;  
       host_port = mach_host_self();  
       host_size = sizeof(vm_statistics_data_t) / sizeof(integer_t);  
       host_page_size(host_port, &pagesize);  
       vm_statistics_data_t vm_stat;  
       if (host_statistics(host_port, HOST_VM_INFO, (host_info_t)&vm_stat, &host_size) != KERN_SUCCESS)  
       {  
         NSLog(@"Failed to fetch vm statistics");  
         return 0;  
       }  
       /* Stats in bytes */  
       natural_t mem_free = vm_stat.free_count * pagesize;  
       return mem_free;  
     }  
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