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Setting userdata as namespace in Lua

开发者 https://www.devze.com 2023-02-11 03:02 出处:网络
I have researched this subject and tried various approaches but I can\'t implement the behavior I have in mind (I\'m not even sure it\'s possible). Basically, I have several userdata objects created i

I have researched this subject and tried various approaches but I can't implement the behavior I have in mind (I'm not even sure it's possible). Basically, I have several userdata objects created in C that can be accessed by their metatable, like this:

Main.lua

config.display_width = 1280

What I'd like to do is to "force" the config namespace to a specific script. You've guessed it, I need to protect a configuration file so that users are restricted to deal only with the config metatable. Like this:

Config.lua

display_width = 1280

And I know I have to do something like this in C:

// Register the config metatable and its methods
lua开发者_运维技巧L_loadfile(L, "my_config.cfg");
lua_getglobal(L, "config"); // Is this necessary?
lua_setfenv(L, -2); // I know this has to be used, but how?
lua_pcall(L, 0, 0, 0);

Thank you in advance, this one is driving me crazy!

PS: For the record, I really need to keep the config userdata as it is because it's binded to a C structure. In consequence, I'm not concerned about "losing" the Lua state or declared variables between different environments.

Adding the following information. This is how the config userdata is being created:

const struct luaL_Reg metaconfig[] =
{
    {"__index", l_get},
    {"__newindex", l_set},
    {NULL, NULL}
};

lua_newuserdata(L, sizeof(void *));

luaL_newmetatable(L, "metaconfig");
luaL_register(L, NULL, metaconfig);
lua_setmetatable(L, -2);

lua_setglobal(L, "config");

So every time the user sets or gets values from the config userdata I update the C structure via the __index or__newindex methods.


you don't really need a global representing the config table, you can do with a lua_ref too.

Here this works as expected (I guess):

#include <lua.h>
#include <lauxlib.h>
#include <stdlib.h>

int main (void){
    int idxConfig, res;
    lua_State *L = luaL_newstate();
    if ((res = luaL_loadfile(L,"my_config.cfg")) != 0){//Load file
        printf("Got error code %d loading file my_config.cfg, exiting",res);
        exit(-1);
    }
    lua_newtable(L); // new config table
    lua_pushvalue(L,-1);// duplicate table
    idxConfig = lua_ref(L,LUA_REGISTRYINDEX); // take a reference to the table (pops it)
    lua_setfenv(L,-2); // pop table, set as environment for loaded chunk
    lua_call(L,0,0); // load config -- nothing on stack
    lua_rawgeti(L,LUA_REGISTRYINDEX,idxConfig); //push config table
    lua_getfield(L,1,"display"); //read out "display"
    lua_Integer disp_width = lua_tointeger(L,-1);
    printf("Display width = %d",(int) disp_width);
    lua_close(L);
    exit(0);
}
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