Greetings,
I'm trying to download a web page with the following code:
public partial class MainPage : PhoneApplicationPage
{
private static string result = null;
// Constructor
public MainPage()
开发者_运维百科 {
InitializeComponent();
LoadFeeds();
}
public static void LoadFeedsCompleted(Object sender, DownloadStringCompletedEventArgs e)
{
result = e.Result;
}
private void LoadFeeds()
{
string url = "http://www.cornfedsystems.com";
Uri uri = new Uri(url);
WebClient client = new WebClient();
client.DownloadStringCompleted += LoadFeedsCompleted;
client.AllowReadStreamBuffering = true;
client.DownloadStringAsync(uri);
for (; ; )
{
if (result != null)
{
console.Text = result;
result = null;
}
Thread.Sleep(100);
}
}
}
This code compiles fine but when I start it in the emulator, it just hangs with the clock screen, i.e. wait. I put in some breakpoints and I can see that the for loop is spinning but the value of result is never being updated. console is a TextBox. Any thoughts on what might be happening?
Thanks,
FM
I fail to see the purpose of the loop that you have in your code, as well as that of the result
string. Here is what I have for your issue.
Here is the code that will ultimately trigger the process:
string url = "http://www.cornfedsystems.com";
Uri uri = new Uri(url);
WebClient client = new WebClient();
client.DownloadStringCompleted += new DownloadStringCompletedEventHandler(client_DownloadStringCompleted);
client.AllowReadStreamBuffering = true;
client.DownloadStringAsync(uri);
Here is the event handler:
void client_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
{
Debug.WriteLine(e.Result);
}
All result processing should be done in the event handler that will be triggered when everything is ready (in your case - the string is downloaded). With DowhloadStringAsync you will get the page source - it is constant and doesn't change (unlike a dynamic feed), so you don't need the loop there.
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