How do you read audio samples via AVAssetReader? I've found examples of duplicating or mixing using AVAssetReader, but 开发者_Go百科those loops are always controlled by the AVAssetWriter loop. Is it possible just to create an AVAssetReader and read through it, getting each sample and throwing the int32 of each audio sample into an array?
Thanks.
To expand on @amrox's answer, you can get an AudioBufferList from the CMBlockBufferRef, e.g.
CMItemCount numSamplesInBuffer = CMSampleBufferGetNumSamples(buffer);
AudioBufferList audioBufferList;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
buffer,
NULL,
&audioBufferList,
sizeof(audioBufferList),
NULL,
NULL,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
&buffer
);
for (int bufferCount=0; bufferCount < audioBufferList.mNumberBuffers; bufferCount++) {
SInt16* samples = (SInt16 *)audioBufferList.mBuffers[bufferCount].mData;
for (int i=0; i < numSamplesInBuffer; i++) {
// amplitude for the sample is samples[i], assuming you have linear pcm to start with
}
}
//Release the buffer when done with the samples
//(retained by CMSampleBufferGetAudioBufferListWithRetainedblockBuffer)
CFRelease(buffer);
AVAssetReader *reader = [[AVAssetReader alloc] initWithAsset:asset error:&error];
AVAssetTrack *track = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
NSDictionary *settings = @{ AVFormatIDKey : [NSNumber numberWithInt:kAudioFormatLinearPCM] };
AVAssetReaderTrackOutput *readerOutput = [AVAssetReaderTrackOutput assetReaderTrackOutputWithTrack:track
outputSettings:settings];
[reader addOutput:readerOutput];
[reader startReading];
CMSampleBufferRef sample = [readerOutput copyNextSampleBuffer];
while ( sample )
{
sample = [readerOutput copyNextSampleBuffer];
if ( ! sample )
{
continue;
}
CMBlockBufferRef buffer = CMSampleBufferGetDataBuffer(sample);
size_t lengthAtOffset;
size_t totalLength;
char *data;
if ( CMBlockBufferGetDataPointer( buffer, 0, &lengthAtOffset, &totalLength, &data ) != noErr )
{
NSLog(@"error!");
break;
}
// do something with data...
CFRelease(sample);
}
The answers here are not generic. The call to CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer
might fail when the AudioBufferList
needs to be sized differently. When having non-intererleaved samples as example.
The correct way is to call CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer
twice. The first call queries the size needed for the AudioBufferList
and second one actually fills the AudioBufferList
.
size_t bufferSize = 0;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
&bufferSize,
NULL,
0,
NULL,
NULL,
0,
NULL
);
AudioBufferList *bufferList = malloc(bufferSize);
CMBlockBufferRef blockBuffer = NULL;
CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(
sampleBuffer,
NULL,
bufferList,
bufferSize,
NULL,
NULL,
kCMSampleBufferFlag_AudioBufferList_Assure16ByteAlignment,
&blockBuffer
);
// handle audio here
free(bufferList);
CFRelease(blockBuffer);
In a real world example you must perform error handling and also you should not malloc every frame, instead cache the AudioBufferList
.
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