I'm trying t开发者_运维问答o recreate the "tutorial" explained on the site below. It's 5 dices bouncing around on the scene. But i'm stuck at the very beginning :)
papervision3d-jiglib-dice-demo
My problem is the bounding box. I want to create a box with a floor and 4 walls based on the size of the stage. I can get it the right size using zoom/focus on the camera. But the problem is the dices go through it.
How can i build 4 walls and make sure a dice doesnt go through it when i apply forces to it?
I tried the solution in the following source, but somehow the dices keep going through :(
throwing-dice-with-the-jiglib-physics-engine-and-away3d
Anybody knows how to do it? Or a better way to keep the dices on screen?
I solved the problem. Just to share with others who want to try the same:
- Set camera zoom = 2
- Set camera focus = distance / zoom
// now the scene width and height match the actual size of the stage.
add the planes for all sides and make sure you make the segments smaller then the dice size. (EG: dice size = 30; stage width = 300; segments = stage width/ dice size = 10).
- make sure you ceil the results because segments require int
- Ofcourse you can make it larger, but then it will be harder to render.
I made the height of the planes a little smaller then twice the dice size to make sure they never get on top of eachother.
And finally add a ceiling by placing another plane with small segments on top of the other planes
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