i need to draw a polygon of "n" sides given 2 points (the center and 1 of his vertex) just that i suck in math. I have been reading a lot and all this is what i have been able to figure it (i dont know if it is correct):
Ok, i take the distance between the 2 points (radius) with the theorem of Pythagoras:
sqrt(pow(abs(x - xc), 2) + pow(abs(y - yc), 2));
And the angle between this 2 points with atan2, like this:
atan2(abs(y - yc), abs(x - xc));
Where xc, yc is the center point and x, y is the only vertex know.
And with that data i do:
void polygon(int xc, int yc, int radius, double angle, int sides)
{
int i;
double ang = 360/sides; //Every vertex is about "ang" degrees from each other
radian = 180/M_PI;
int points_x[7]; //Here i store the calculated vertexs
int points_y[7]; //Here i store the calculated vertexs
/*Here i calculate the vertexs of the polygon*/
for(i=0; i<sides; i++)
{
points_x[i] = xc + ceil(radius * cos(angle/radian));
points_y[i] = yc + ceil(radius * sin(angle/radian));开发者_运维百科
angle = angle+ang;
}
/*Here i draw the polygon with the know vertexs just calculated*/
for(i=0; i<sides-1; i++)
line(points_x[i], points_y[i], points_x[i+1], points_y[i+1]);
line(points_y[i], points_x[i], points_x[0], points_y[0]);
}
The problem is that the program dont work correctly because it draw the lines not like a polygon.
Someone how know enough of math to give a hand? im working in this graphics primitives with C and turbo C.
Edit: i dont want to fill the polygon, just draw it.
Consider what 360/sides
actually returns if sides
is not a factor of 360 (this is integer division - see what 360/7 actually returns).
There is no need to use degrees at all - use 2*Math_PI/(double)nsides
and work throughout in radians.
also you can omit the final line by using the modulus function (module nsides).
If you have more than 7 sides you will not be able to store all the points. You don't need to store all the points if you are simply drawing the polygon rather than storing it - just the last point and the current one.
You should be using radians in all your calculations. Here's a complete program that illustrates how best to do this:
#include <stdio.h>
#define PI 3.141592653589
static void line (int x1, int y1, int x2, int y2) {
printf ("Line from (%3d,%3d) - (%3d,%3d)\n", x1, y1, x2, y2);
}
static void polygon (int xc, int yc, int x, int y, int n) {
int lastx, lasty;
double r = sqrt ((x - xc) * (x - xc) + (y - yc) * (y - yc));
double a = atan2 (y - yc, x - xc);
int i;
for (i = 1; i <= n; i++) {
lastx = x; lasty = y;
a = a + PI * 2 / n;
x = round ((double)xc + (double)r * cos(a));
y = round ((double)yc + (double)r * sin(a));
line (lastx, lasty, x, y);
}
}
int main(int argc, char* argv[]) {
polygon (0,0,0,10,4); // A diamond.
polygon (0,0,10,10,4); // A square.
polygon (0,0,0,10,8); // An octagon.
return 0;
}
which outputs (no fancy graphics here, but you should get the idea):
===
Line from ( 0, 10) - (-10, 0)
Line from (-10, 0) - ( 0,-10)
Line from ( 0,-10) - ( 10, 0)
Line from ( 10, 0) - ( 0, 10)
===
Line from ( 10, 10) - (-10, 10)
Line from (-10, 10) - (-10,-10)
Line from (-10,-10) - ( 10,-10)
Line from ( 10,-10) - ( 10, 10)
===
Line from ( 0, 10) - ( -7, 7)
Line from ( -7, 7) - (-10, 0)
Line from (-10, 0) - ( -7, -7)
Line from ( -7, -7) - ( 0,-10)
Line from ( 0,-10) - ( 7, -7)
Line from ( 7, -7) - ( 10, 0)
Line from ( 10, 0) - ( 7, 7)
Line from ( 7, 7) - ( 0, 10)
I've written the polygon
function as per your original specification, passing in just the two co-ordinates. As an aside, you don't want those abs
calls in your calculations for radius and angle because:
- they're useless for radius (since
-n
2
=n
2
for alln
). - they're bad for angle since that will force you into a specific quadrant (wrong starting point).
I'm not going to just give you the answer, but I have some advice. First, learn how line drawing works INSIDE AND OUT. When you have this down, try to write a filled triangle renderer. Generally, filled polygons are drawn 1 horizontal scan line at a time, top to bottom. You're job is to determine the starting and stopping x coordinate for every scan line. Note that the edge of a polygon follows a straight line (hint, hint)... :)
You're trying to draw a filled poly I guess?
If you're going to try to draw the polys using a line primitive, you're going to have a lot of pain coming to you. dicroce actually gave you some very good advice on that front.
Your best bet is to find a primitive that fills for you and supply it a coordinates list. It's up to you to determine the coordinates to give it.
I think the main trouble is: atan2(abs(y - yc), abs(x - xc));
is giving you radians, not degrees, just convert it to degrees and try.
/* all angles in radians */
double ainc = PI*2 / sides;
int x1, y1;
for (i = 0; i <= sides; i++){
double a = angle + ainc * i;
int x = xc + radius * cos(a);
int y = yc + radius * sin(a);
if (i > 0) line(x1, y1, x, y);
x1 = x; y1 = y;
}
Or, you could save the points in an array and call the DrawPoly routine if you've got one.
If you want a filled polygon, call FillPoly if you've got one.
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