I get a bad access (objc_msgsend) when calling this line of code:
self.currentGameTeam = nil;
Where "currentGameTeam" is defined in the interface for a class called "MCState" as:
MNAvailableTeamContext *currentGameTeam;
And I synthesize a property for it:
@property (retain) MNAvailableTeamContext *currentGameTeam;
After setting NSZombieEnabled the console shows:
*** -[MNAvailableTeamContext release]: message sent to deallocated instance 0x5b3eba0
And the debugger trace shows that it comes from within the synthesized setter code:
#3 0x0001fa96 in -[MCState setCurrentGameTeam:] at MCState.m:44
I've looked at several other questions and thread开发者_如何学Cs and I can't find an answer that applies to my case. I don't understand why there would be a bad access if I've synthesized the property and I'm setting it to nil. What is especially odd is that there are at least 3 other properties in MCState which are defined and used in the exact same way as currentGameTeam, with the only difference being that they are different types:
MNUserContext *storedUser;
MNActiveGameContext *storedGame;
MNAvailableUserContext *storedGameUser;
MNAvailableTeamContext *storedGameTeam;
and
@property (retain) MNUserContext *currentUser;
@property (retain) MNActiveGameContext *currentGame;
@property (retain) MNAvailableUserContext *currentGameUser;
@property (retain) MNAvailableTeamContext *currentGameTeam;
and
@synthesize currentUser;
@synthesize currentGame;
@synthesize currentGameUser;
@synthesize currentGameTeam;
finally
self.currentUser = userContext;
self.currentGame = nil;
self.currentGameUser = nil;
self.currentGameTeam = nil; // Error occurs here
The rest of these all act normally - only currentGameTeam gives me trouble. Any ideas?
Somewhere, currentGameTeam
is being released before you attempt to set it to nil. Setting a retained property to nil implies a release to be called. Calling release on an object that has already been released will result in a EXC_BAD_ACCESS
. This is confirmed with your running with NSZombies enabled.
You can run with Instruments with the Zombies tool - it will give you more detail about all of the retains, releases and autoreleases leading up to the zombie call.
Do you have the ivar named currentGameTeam ?
I've had some bugs like this an usually tracked them down to a typo someplace where I meant to type currentGameUser
but have typed currentGameTeam
so I end up double-releasing one of the objects and not releasing another. I would try doing a Build and Analyze
to and if that doesn't find anything try Run with Performance Tool > Leaks
.
I say this since your code looks fine except you declare stored*
and then declare and synthesize properties for current*
, which looks like an inconsistency so there may be other places where this kinds of close-but-different typos may have occurred.
Last time set to nil should already set that to nil.
So the next time set to nil should not harmful. Not sure why crash.
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