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enumerating child windows

开发者 https://www.devze.com 2023-02-08 01:20 出处:网络
A couple of weeks ago someone here helped me out 开发者_如何学编程with writing a class that enumerates all main windows.

A couple of weeks ago someone here helped me out 开发者_如何学编程with writing a class that enumerates all main windows.

Today I tried to modify that class in order to enumerate all child windows of a specific parent window.

Here is the header file:

#include "TChar.h"
#include "string.h"
#include "windows.h"
#include "Winuser.h"
#include <string>
#include <vector>

using namespace std;

typedef std::basic_string<TCHAR> tstring;                   //define   basic_string<TCHAR> as a member of the std namespace 
                                                        //and at the same time use typedef to define the synonym tstring for it

class Handles {

public:
    struct child_data 
    {
        tstring caption;
        HWND handle;
    };


private:
    std::vector<child_data> stuff;                      //define a vector of objecttype "child_data" (the struct defined above) named stuff

    BOOL add_window(HWND hwnd) 
    {
        TCHAR String[200] = {0};
        if (!hwnd)
            return TRUE;                                // Not a window, return TRUE to Enumwindows in order to get the next handle
        if (!::IsWindowVisible(hwnd))
            return TRUE;                                // Not visible, return TRUE to Enumwindows in order to get the next handle 
        LRESULT result = SendMessageW(hwnd, WM_GETTEXT, sizeof(String), (LPARAM)String);        //result stores the number of characters copied from the window
        if (!result)
            return TRUE;                                // No window title, return TRUE to Enumwindows in order to get the next handle
        child_data data;                                // define an object of type child_data called data
        data.handle = hwnd;                             //copy the handle to the data.handle member

        for(int i = 0; i < result; i++)                 //copy each character to data.caption by using push_back
            data.caption.push_back(String[i]);

        stuff.push_back(data);                          //Put the whole data (with its members data.caption and data.handel) struct in the vector "stuff" using pushback
        return TRUE;
    }



    static BOOL CALLBACK EnumChildWindows(HWND hwnd, LPARAM lParam)
    {
        Handles* ptr = reinterpret_cast<Handles*>(lParam);
        return ptr->add_window(hwnd);
    }

public:
    Handles& enum_windows() 
    {
        stuff.clear();                                  //clean up
        if(!EnumWindows(EnumChildWindows, reinterpret_cast<LPARAM>(this))) 
        {
            // Error! Call GetLastError();
        }
        return *this;
    }

    std::vector<child_data>& get_results() 
    {
        return stuff;
    }
};

I call the function by:

 std::vector<Handles::child_data> windows = Handles().enum_windows().get_results(); //Enumerate all visible windows and store handle and caption in "windows"

The problem is:

I am not quite sure how to pass the handle of the parent window to the callback function in the header. It feels like I have tried everything, but I always end up with errors of the kind: the variable hwnd is not declared in ....

The problem is that I do not understand the class 100%. The things I did figure out are commented.

Thanks for any help!


Instead of calling EnumWindows, which enumerates over all top-level windows on the screen, you can call EnumChildWindows to enumerate child windows of a given parent window. To do this, you can add an overload of enum_windows to your Handles class:

Handles& enum_windows(HWND hParentWnd) 
{
    stuff.clear();                                  //clean up
    EnumChildWindows(hParentWnd, Handles_WndEnumProc, reinterpret_cast<LPARAM>(this));
    return *this;
}

EnumChildWindows is a bad name for the WNDENUMPROC. I suggest renaming it to something more unique, such as Handles_WndEnumProc.

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