Me and my friend started developing a game just like Zelda for SNES using Java. The only problem is that we don't know what to use: our very own engine with AWT or if we could use SWING to make it easier.
So.. the short question is:
For soft java-2d games, is it a g开发者_如何学Pythonood or a bad idea to use Java Swing?
And WHY?
Consider that the game is not "heavy". Thanks in advance!
I have attempted this a few times and found that:
- If your graphics are all unrotated (or quadrant-rotated) sprites and fixed or tiled background images, it is usually fast enough.
- If you need to rotate images or draw geometric shapes (with
Graphics2D
), forget it. It can slow to a crawl with just 20-30 polygon vertices on the screen. If you do a lot of rotation & scaling then you are probably better off with a 3D framework, even for a 2D world.
If you do choose swing, learn to use the BufferStrategy class.
Also consider PulpCore.
While you could use the Java awt and swing libraries to build a game, you would probably have an easier time finding a game-specific library and building around that. Processing is a great choice, especially for beginners. http://processing.org/
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