I have code like this;
AnimationSet s1 = new AnimationSet(true);
TranslateAnimation tr1 = new TranslateAnimation(0, 0, -100, -200);
tr1.setDuration(6500);
s1.addAnimation(tr1);
开发者_如何学PythonPaint paint = new Paint();
Bitmap b = Bitmap.createBitmap(90, 90, Bitmap.Config.ARGB_8888);
Canvas c1 = new Canvas(b);
c1.drawCircle(50, 100, 20, paint);
AnimationSet s2 = new AnimationSet(true);
TranslateAnimation tr2 = new TranslateAnimation(0, 0, -140, -260);
tr2.setDuration(6500);
s1.addAnimation(tr2);
Canvas c2 = new Canvas(b);
c2.drawCircle(150, 140, 20, paint);
How can I start animations s1 on canvas c1 and animation s2 on canvas c2? If I subsclass View class then I can call startAnimation method on the view class but how can I tie aboves canvases with above animations using View class? Sample code would be very helpful. I could not find a clean Android API that allows me to specify the target of animation. There should be an API that given a sequence of animations specify any target graphic object -- which in my case is the canvas object -- (not just the built-in graphic objects such as Button) on which the animation sequence is to be operated on.
You can add you Canvas as the Image of some component like a ImageView and then animate the view.
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