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Do you know of a table layout module for XNA?

开发者 https://www.devze.com 2023-02-07 10:03 出处:网络
I\'ve just started doing some XNA stuff.In my screens (e.g. title screen and high score screen) I find myself more and more modifying rectangles, then drawing something, then modifying another rectang

I've just started doing some XNA stuff. In my screens (e.g. title screen and high score screen) I find myself more and more modifying rectangles, then drawing something, then modifying another rectangle, then drawing something... repeat multiple times.

What I'd like is a table. I'd like to specify: the amount of rows and columns, the spacing and padding, the size of the cells in pixels or percentages, and which cells are merged. e.g.

var t = new TableLayout(viewPortBounds);
t.Columns=3;
t.Rows=5;
t.Padding=5;
t.Spacing=25;
t.SetRowSize(0, new Percent( 5) );
t.SetRowSize(1, 100);

This'd create a 3x5 table with padding and spacing. I can the开发者_JAVA百科n get rectangles like:

Rectangle r = t.Cell(1,0)
drawText(@"the title", r);
drawText(@"something else", t.Cell(0,1) ) ;

etc.

I'd also like the ability to merge cell, e.g. given the first row above, I'd like to merge all the cells, then when I ask for cell(0,0), I'd get a rectangle of the full width of the table (minus the spacing).

Does such a thing exist?


Have you thought about using a GUI library like Neoforce?


I've since found a couple of alternatives that follow the WPF/Silverlight paradigm.

Red Badger's XPF and Valentin's XnamlComponent. Both look very good. Red Badger haven't yet finalised the license but assure us that it'll be free to use for non-commercial or open-source projects. Valentin doesn't yet mention licensing and is looking for testers.

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