I noticed if I print out a long string(char*) using cout it seems to print 1 character at a time to the screen in Windows 7, Vista, and Linux(using putty) using Visual C++ 2008 on Windows and G++ on Linux. Printf is so much faster I actually switched from cout to printf for most printing in a project of mine. This is confusing me because this question makes it seem like I'm the only one having this issue.
I even wrote a cout replacement that looks like it beats the pants off of cout on my comp -
class rcout
{
public:
char buff[4096];
unsigned int size;
unsigned int length;
rcout()
{
size = 4096;
length = 0;
buff[0] = '\0';
}
~rcout()
{
printf("%s", buff);
}
rcout &operator<<(char *b)
{
strncpy(buff+length, b, size-length);
unsigned int i = strlen(b);
if(i+length >= size)
{
buff[size-1] = '\0';
printf("%s", buff);
b += (size-length) -1;
length = 0;
return (*this) << b;
}
else
length += i;
return (*this);
}
rcout &operator<<(int i)
{
char b[32];
_itoa_s(i, b, 10);
return (*this)<开发者_运维知识库<b;
}
rcout &operator<<(float f)
{
char b[32];
sprintf_s(b, 32, "%f", f);
return (*this)<<b;
}
};
int main()
{
char buff[65536];
memset(buff, 0, 65536);
for(int i=0;i<3000;i++)
buff[i] = rand()%26 + 'A';
rcout() << buff << buff <<"\n---"<< 121 <<"---" << 1.21f <<"---\n";
Sleep(1000);
cout << "\n\nOk, now cout....\n\n";
cout << buff << buff <<"\n---"<< 121 <<"---" << 1.21f <<"---\n";
Sleep(1000);
cout << "\n\nOk, now me again....\n\n";
rcout() << buff << buff <<"\n---"<< 121 <<"---" << 1.21f <<"---\n";
Sleep(1000);
return 0;
}
Any ideas why cout is printing so slowly for me?
NOTE: This experimental result is valid for MSVC. In some other implementation of library, the result will vary.
printf
could be (much) faster than cout
. Although printf
parses the format string in runtime, it requires much less function calls and actually needs small number of instruction to do a same job, comparing to cout
. Here is a summary of my experimentation:
The number of static instruction
In general, cout
generates a lot of code than printf
. Say that we have the following cout
code to print out with some formats.
os << setw(width) << dec << "0x" << hex << addr << ": " << rtnname <<
": " << srccode << "(" << dec << lineno << ")" << endl;
On a VC++ compiler with optimizations, it generates around 188 bytes code. But, when you replace it printf
-based code, only 42 bytes are required.
The number of dynamically executed instruction
The number of static instruction just tells the difference of static binary code. What is more important is the actual number of instruction that are dynamically executed in runtime. I also did a simple experimentation:
Test code:
int a = 1999;
char b = 'a';
unsigned int c = 4200000000;
long long int d = 987654321098765;
long long unsigned int e = 1234567890123456789;
float f = 3123.4578f;
double g = 3.141592654;
void Test1()
{
cout
<< "a:" << a << “\n”
<< "a:" << setfill('0') << setw(8) << a << “\n”
<< "b:" << b << “\n”
<< "c:" << c << “\n”
<< "d:" << d << “\n”
<< "e:" << e << “\n”
<< "f:" << setprecision(6) << f << “\n”
<< "g:" << setprecision(10) << g << endl;
}
void Test2()
{
fprintf(stdout,
"a:%d\n"
"a:%08d\n"
"b:%c\n"
"c:%u\n"
"d:%I64d\n"
"e:%I64u\n"
"f:%.2f\n"
"g:%.9lf\n",
a, a, b, c, d, e, f, g);
fflush(stdout);
}
int main()
{
DWORD A, B;
DWORD start = GetTickCount();
for (int i = 0; i < 10000; ++i)
Test1();
A = GetTickCount() - start;
start = GetTickCount();
for (int i = 0; i < 10000; ++i)
Test2();
B = GetTickCount() - start;
cerr << A << endl;
cerr << B << endl;
return 0;
}
Here is the result of Test1 (cout):
- # of executed instruction: 423,234,439
- # of memory loads/stores: approx. 320,000 and 980,000
- Elapsed time: 52 seconds
Then, what about printf
? This is the result of Test2:
- # of executed instruction: 164,800,800
- # of memory loads/stores: approx. 70,000 and 180,000
- Elapsed time: 13 seconds
In this machine and compiler, printf
was much faster cout
. In both number of executed instructions, and # of load/store (indicates # of cache misses) have 3~4 times differences.
I know this is an extreme case. Also, I should note that cout
is much easier when you're handling 32/64-bit data and require 32/64-platform independence. There is always trade-off. I'm using cout
when checking type is very tricky.
Okay, cout
in MSVS just sucks :)
I would suggest you try this same test on a different computer. I don't have a good answer for why this might be happening; all I can say is I have never noticed a speed difference between cout and printf. I also tested your code using gcc 4.3.2 on Linux and there was no difference whatsoever.
That being said, you can't easily replace cout with your own implementation. The fact is, cout is an instance of std::ostream which has a lot of functionality built into it which is necessary for interoperability with other classes that overload the iostream operators.
Edit:
Anyone that says printf
is always faster than std::cout
is simply wrong. I just ran the test code posted by minjang, with gcc 4.3.2 and the -O2 flag on a 64-bit AMD Athlon X2, and cout was actually faster.
I got the following results:
printf: 00:00:12.024
cout: 00:00:04.144
Is cout always faster than printf? Probably not. Especially not with older implementations. But on newer implementations iostreams are likely to be faster than stdio because instead of parsing a format string at runtime, the compiler knows at compile time what functions it needs to call in order to convert integers/floats/objects to strings.
But more importantly, the speed of printf versus cout depends on the implementation, and so the problem described by the OP is not easily explicable.
Try call ios::sync_with_stdio(false);
before using std::cout/cin, unless of course, you mix stdio and iostream in your program, which is a bad thing to do.
Based on my experience in programming competitions, printf IS faster than cout.
I remember many times when my solution didn't make it before the Time limit just because of cin
/cout
, while printf
/scanf
did work.
Besides that, it seems normal (at least for me) that cout
is slower than printf
, because it does more operations.
Try using some endl
s or flush
es as they will flush cout
's buffer, in case the OS is caching your program's output for whatever reason. But, as Charles says, there's no good explanation for this behavior, so if that doesn't help then it's likely a problem specific to your machine.
You should try to write all your data to an ostringstream
first, and then use cout
on the ostringstream
's str()
. I am on 64-bit Windows 7 and Test1
was already significantly faster than Test2
(your mileage may vary). Using an ostringstream
to build a single string first and then using cout
on that further decreased Test1
's execution time by a factor of about 3 to 4. Be sure to #include <sstream>
.
I.e., replace
void Test1()
{
cout
<< "a:" << a << "\n"
<< "a:" << setfill('0') << setw(8) << a << "\n"
<< "b:" << b << "\n"
<< "c:" << c << "\n"
<< "d:" << d << "\n"
<< "e:" << e << "\n"
<< "f:" << setprecision(6) << f << "\n"
<< "g:" << setprecision(10) << g << endl;
}
with:
void Test1()
{
ostringstream oss;
oss
<< "a:" << a << "\n"
<< "a:" << setfill('0') << setw(8) << a << "\n"
<< "b:" << b << "\n"
<< "c:" << c << "\n"
<< "d:" << d << "\n"
<< "e:" << e << "\n"
<< "f:" << setprecision(6) << f << "\n"
<< "g:" << setprecision(10) << g << endl;
cout << oss.str();
}
I suspect ostringstream
makes this so much faster as a result of not trying to write to the screen each time you call operator<<
on cout
. I've also noticed through experience that reducing the number of times you write to the screen (by writing more at once) increases performance (again, your mileage may vary).
E.g.,
void Foo1()
{
for(int i = 0; i < 10000; ++i) {
cout << "Foo1\n";
}
}
void Foo2()
{
std::string s;
for(int i = 0; i < 10000; ++i) {
s += "Foo2\n";
}
cout << s;
}
void Foo3()
{
std::ostringstream oss;
for(int i = 0; i < 10000; ++i) {
oss << "Foo3\n";
}
cout << oss.str();
}
In my case, Foo1
took 1,092ms, Foo2
took 234ms, and Foo3
took 218ms. ostingstream
s are your friend. Obviously Foo2 and Foo3 require (trivially) more memory. To compare this against a C-style function, try sprintf
into a buffer and then write that buffer using fprintf
and you should see still more efficiency over Test2
(though for me this only improved performance of Test2
by about 10% or so; cout
and printf
are indeed different beasts under the hood).
Compiler: MinGW64 (TDM and its bundled libraries).
Try using ios::sync_with_stdio(false);
. Mention it before using std::cin/cout. It doesn't mix stdio or iostream but it synchronizes iostream standard streams with their corresponding standard c streams.
for example - std::cin/wcin of iostream is synchronized with stdin of c stream
Here is hax that should make c++ streams as fast as c printf. I never tested it but I believe it works.
ios_base::sync_with_stdio(0);
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