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AS3 fileStream appears to read the file into memory

开发者 https://www.devze.com 2023-02-07 00:42 出处:网络
I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload).

I am writing a process where users will need to select a file that far exceeds their availble RAM and have that file broken up into small chunks (for upload).

I'm able to create a File reference to said file, but when I try to pass it to the fileStream, it appears to try to read the thing into memory before acting on it.

Is there a way to get fileStream to just take the reference to the file and then utilize readBytes the way it's documented?

Here is my code... it's called when the user selects the File in the browser dialogue.

private function selectHandler(event:Event):void {
        var file:File = File(event.target);
        trace("selectHandler: name=" + file.name );

        var stream:FileStream = new 开发者_运维知识库FileStream();

        var f:File = event.target as File;
        stream.open(f, FileMode.READ);  //here the process will lock up if the file you pass it is too large.
        var bytes:ByteArray = new ByteArray();
        stream.readBytes(bytes,0,1024);
        trace(bytes);
        stream.close();
}

Much obliged, in advance.


So, the solution...

 stream.readAhead = 10000;// some reasonable number
 stream.openAsync(f, FileMode.READ);  //here the process will no longer lock up, if the above chunk is set to a number that Flash can handle.



   //then in your PROGRESS listener you read the bytes into a byteArray
  if(target.availableBytes >= 10000){//you need this because progress gets called many times before the full chunk is read. You only want to use it when you have the full chunk. (you also will want to keep track of the total read and when that total + chunk > fileSize, you'll want to adjust your chunk to read in that last bunch of bytes.
    var bytes:ByteArray = new ByteArray();
    stream.readBytes(bytes,0,event.target.availableBytes); //this will provoke the next segment to get read as well
  }


There's an openAsync method in the FileStream class, which, of course, asynchronously sends you parts of the file, but I don't know if it will be useful to you, since you will still have to store the parts in memory for later upload. The alternative I think would be to use NativeProcess to retrieve determined parts of the file, through for example, Java.

I had a similar situation where I needed to retrieve the hash of the first and last 64 bytes of some fairly big files (up to 10gb) and the latter technique (NativeProcess>Java) worked like a charm. I'm a complete n00b in Java, but if you want I can post said code (I copied/pasted snippets until it worked, so it's most likely quite rough).

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