my problem is that, when using glutInitContextProfile(GLUT_CORE_PROFILE) instead of glutInitContextProfile(GLUT_COMPATIBILITY_PROFILE) the textured areas just stay black. (just to emphasize that: with compatibility profile, everything works the way i expect it to)
I'm loading my textures with DevIL, usually with ilutGLLoadImage(filename), because i wasn't sure if the tex parameters are set correctly by DevIL, i also load some textures with that code:
ILuint img;
ilGenImages(1, &img);
ilBindImage(img);
ILboolean ret = false;
if((ret = ilLoadImage("...jpg"))){
ret = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE);
if(!ret){
std::cout << "image conversion failed" << std::endl;
}
glGenTextures(1, &texture[20]);
glBindTexture(GL_TEXTURE_2D, texture[20]);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
/*char imageData[27] = {
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
127, 127, 127,
};*/
//glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 3, 3, 0, GL_RGB, GL_UNSIGNED_BYTE, imageData);
glTexImage2D(GL_TEXTURE_2D, 0, ilGetInteger(IL_IMAGE_BPP), ilGetInteger(IL_IMAGE_WIDTH),
ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE,
ilGetData());
}
else{
std::cout << "image file not found" << std::endl;
}
ilDeleteImages(1, &img);
I tested different tex-parameters without success, with those used, there should at least be no mipmapping related problems involved. When i use the commented part with the imagedata-array, everything works fine, so i guess there is no problem with the binding, drawing and shading. If you think there could arise problems with that signature, i will post more code.
I know that, with core profile, textures can开发者_如何学C be considered "incomplete" for some reasons but i just can't find why that should happen. I'm not getting any errors, neither from DevIL nor from OpenGL.
Thanks for helping.
You should check for GL errors, ilGetInteger(IL_IMAGE_BPP) returns the number of bytes per pixel, which is NOT a internal format enum value. Use a enumeration such as GL_RGB or GL_RGBA instead. That was valid in the compatibility profile, but is not in the core profile.
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