I have a B-tree that can insert values in, how can i modify it to insert a structure (as shown) instead of a key; I have to use roll number and have to access the structure name from structure node. How can i do it?
struct name
{
char first_name[16];
char last_name[16];
int roll_number;
};
where name is a array of structure. So far I've written code to insert the structure elements, but i am unable to proceed further; please help me out.
#define M 3;
struct node
{
int n; /* n < M No. of keys in node will always less than order of Btree */
struct node *p[M]; /* (n+1 pointers will be in use) */
int key[M-1]; /*array of names*/
} *root=NULL;
enum KeyStatus { Duplicate,SearchFailure,Success,InsertIt,LessKeys };
void insert(int key);
void display(struct node *root,int);
enum KeyStatus ins(struct node *r, int x, int* y, struct node** u);
int searchPos(int x,int *key_arr, int n);
main()
{
int choice,key;
printf("Creation of B tree for node %d\n",M);
while(1) {
printf("1.Insert\n");
printf("2.Quit\n");
printf("Enter your choice : ");
scanf("%d",&choice);
switch(choice) {
case 1:
printf("Enter the value : ");
scanf("%d",key);
insert(key);
break;
case 2:
exit(1);
default:
printf("Wrong choice\n");
break;
}/*End of switch*/
}/*End of while*/
}/*End of main()*/
void insert(struct classifier *)
{
struct node *newnode;
int upKey;
enum KeyStatus value;
value = ins(root, key, &upKey, &newnode);
if (value == Duplicate)
printf("Key already available\n");
if (value == InsertIt) {
struct node *uproot = root;
root=malloc(sizeof(struct node));
root->n = 1;
root->keys[0] = upKey;
root->p[0] = uproot;
root->p[1] = newnode;
}/*End of if */
}/*End of insert()*/
enum KeyStatus ins(struct node *ptr, int key, int *upKey,struct node **newnode)
{
struct node *newPtr, *lastPtr;
int pos, i, n,splitPos;
int newKey, lastKey;
int check = 1;
enum KeyStatus value;
if (ptr == NULL) {
*newnode = NULL;
*upKey = key;
return InsertIt;
}
n = ptr->n;
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos])
return Duplicate;
value = ins(ptr->p[pos], key, &newKey, &newPtr);
if (value != InsertIt)
return value;
/*If keys in node is less than M-1 where M is order of B tree*/
if (n < M - 1) {
pos = searchPos(newKey, ptr->keys, n);
/*Shifting the key and pointer right for inserting the new key*/
for (i=n; i>pos; i--) {
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
/*Key is inserted at exact location*/
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
开发者_运维技巧 ++ptr->n; /*incrementing the number of keys in node*/
return Success;
}/*End of if */
/*If keys in nodes are maximum and position of node to be inserted is last*/
if (pos == M - 1) {
lastKey = newKey;
lastPtr = newPtr;
} else /*If keys in node are maximum and position of node to be inserted is not last*/
{
lastKey = ptr->keys[M-2];
lastPtr = ptr->p[M-1];
for (i=M-2; i>pos; i--) {
ptr->keys[i] = ptr->keys[i-1];
ptr->p[i+1] = ptr->p[i];
}
ptr->keys[pos] = newKey;
ptr->p[pos+1] = newPtr;
}
splitPos = (M - 1)/2;
(*upKey) = ptr->keys[splitPos];
(*newnode)=malloc(sizeof(struct node));/*Right node after split*/
ptr->n = splitPos; /*No. of keys for left splitted node*/
(*newnode)->n = M-1-splitPos;/*No. of keys for right splitted node*/
for (i=0; i < (*newnode)->n; i++) {
(*newnode)->p[i] = ptr->p[i + splitPos + 1];
if(i < (*newnode)->n - 1)
(*newnode)->keys[i] = ptr->keys[i + splitPos + 1];
else
(*newnode)->keys[i] = lastKey;
}
(*newnode)->p[(*newnode)->n] = lastPtr;
return InsertIt;
}/*End of ins()*/
void search(int key)
{
int pos, i, n;
struct node *ptr = root;
printf("Search path:\n");
while (ptr) {
n = ptr->n;
for (i=0; i < ptr->n; i++)
printf(" %d",ptr->keys[i]);
printf("\n");
pos = searchPos(key, ptr->keys, n);
if (pos < n && key == ptr->keys[pos]) {
printf("Key %d found in position %d of last dispalyed node\n",key,i);
return;
}
ptr = ptr->p[pos];
}
printf("Key %d is not available\n",key);
}/*End of search()*/
int searchPos(int key, int *key_arr, int n)
{
int pos=0;
while (pos < n && key > key_arr[pos])
pos++;
return pos;
}/*End of searchPos()*/
In your definition of node
, you should be able to just replace struct key
with struct name
, and use something like root->name->roll_number
for your comparisons. There might be some other clean-up to do, but that's the basic idea.
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