What I want to have is a background image, which behaves like the stock homescreen or the weather app here: https://youtube.com/watch?v=i2Oh4GL5wBE#t=0m54s
I just need a not animated background image (like the road in that video) which scrolls "a bit" while swiping to another view. In my app, I would like to swipe through some ListViews with a scrolling background.
W开发者_C百科hat I've tested:
- ViewFlipper: I used big image and cut it vertically into 5 pieces. Then I set those cutted images in each Layout (displaying the ListViews) as background.
- HorizontalScrollView: In the HorizontalScrollView I added a LinearLayout and set the big image as background. Then I used GestureDectector to add "snapping" when swiping through the ListViews.
Both worked, but that requires a really big image and I'm not sure if it scales correctly to different screen sizes. Also it doesn't behave like the original homescreen, where the background moves just a little bit while the foreground changes to the next View.
I read the post here: https://stackoverflow.com/questions/2943619/android-make-application-background-behave-like-homescreen-background
I checked the recommended Launcher.java which led me to the Workspace.java:
https://android.googlesource.com/platform/packages/apps/Launcher2/+/master/src/com/android/launcher2/Workspace.java
As far as I understand, it uses the WallpaperManager by setting Offsets.
mWallpaperManager.setWallpaperOffsets(getWindowToken(),
Math.max(0.f, Math.min(mScrollX/(float)scrollRange, 1.f)), 0);
API says:
setWallpaperOffsets(IBinder windowToken, float xOffset, float yOffset) Set the position of the current wallpaper within any larger space, when that wallpaper is visible behind the given window.
But as far as I understand, this just changes the background image of the phone itself.
What can I do? Do you know an open source application or sample code which does the same? Probably I have to draw Canvas myself (never did before). Please give me some advice.
Kind of old question...
I implemented something similar, also overriding onDraw
in the ViewPager
.
I posted all the code here
Finally, I got it working (still need some modifcations). :)
I must admit that I wasn't able to do draw the background in the ViewGroup
itself. Well, it worked, but I couldn't control the scrolling (scrolled too much).
What I basically did, was merging 2 tutorials.
- First one from here: Android Homescreen It switches between different layouts. So first of all, I set transparent backgrounds.
- Second one from here: Draggable Symbols
It drags symbols over the screen by touch (using the
onDraw
, as suggested). I reduced the symbols to a single one and changed it fromImageView
toLinearLayout
.
In that Layout I put the ViewGroup
, did some little changes in the onTouchEvent
and onInterceptTouchEvent
, added some bad code and at last it worked. :)
If someone's interested, I'll clean up the code and post it here, but I'm ashamed of my coding style, it's a mess. ;)
Thank you very much, I appreciate your help! :)
UPDATE: So, here is the code:
MainActivity.java
package de.android.projects;
import android.app.Activity;
import android.os.Bundle;
public class MainActivity extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
}
}
MoveBackground.java
package de.android.projects;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.LinearLayout;
/*
* LinearLayout which moves the background image by touchEvents.
* Taken from: http://eagle.phys.utk.edu/guidry/android/DraggableSymbols.html
* and changed a little bit
*/
public class MoveBackground extends LinearLayout{
private Drawable background; // background picture
private float X = -300; // Current x coordinate, upper left corner - 300
private int scroll;
public MoveBackground(Context context) {
super(context);
}
public MoveBackground(Context context, AttributeSet attrs) {
super(context);
background = context.getResources().getDrawable(R.drawable.backgroundpicture);
//just for tests, not really optimized yet :)
background.setBounds(0,0,1000,getResources().getDisplayMetrics().heightPixels);
setWillNotDraw(false);
}
/*
* Don't need these methods, maybe later for gesture improvements
*/
/*
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
onTouchEvent(ev);
return false;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
final int action = ev.getAction();
switch (action) {
// MotionEvent class constant signifying a finger-drag event
case MotionEvent.ACTION_MOVE: {
// Request a redraw
invalidate();
break;
}
// MotionEvent class constant signifying a finger-up event
case MotionEvent.ACTION_UP:
invalidate(); // Request redraw
break;
}
return true;
}
*/
// This method will be called each time the screen is redrawn.
// When to redraw is under Android control, but we can request a redraw
// using the method invalidate() inherited from the View superclass.
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
// get the object movement
if (BadScrollHelp.getScrollX() != scroll){
//reduce the scrolling
X -= scroll / 5;
scroll = BadScrollHelp.getScrollX();
}
// Draw background image at its current locations
canvas.save();
canvas.translate(X,0);
background.draw(canvas);
canvas.restore();
}
}
ViewFlipper.java
package de.android.projects;
import android.content.Context;
import android.os.Parcel;
import android.os.Parcelable;
import android.util.Log;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewConfiguration;
import android.widget.Scroller;
/*
* Flip different views. Taken from tutorial there http://android-projects.de/2011/01/04/android-homescreen-view-flipper/
*/
public class ViewFlipper extends ViewGroup {
private Scroller mScroller;
private VelocityTracker mVelocityTracker;
private int mScrollX = 0;
private int mCurrentScreen = 0;
private float mLastMotionX;
private static final String LOG_TAG = "DragableSpace";
private static final int SNAP_VELOCITY = 1000;
private final static int TOUCH_STATE_REST = 0;
private final static int TOUCH_STATE_SCROLLING = 1;
private int mTouchState = TOUCH_STATE_REST;
private int mTouchSlop = 0;
public ViewFlipper(Context context) {
super(context);
mScroller = new Scroller(context);
mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
this.setLayoutParams(new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.FILL_PARENT));
setWillNotDraw(false);
requestDisallowInterceptTouchEvent(true);
}
public ViewFlipper(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.DragableSpace);
mCurrentScreen = a.getInteger(R.styleable.DragableSpace_default_screen, 0);
mScroller = new Scroller(context);
mTouchSlop = ViewConfiguration.get(getContext()).getScaledTouchSlop();
this.setLayoutParams(new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT ,
ViewGroup.LayoutParams.FILL_PARENT));
setWillNotDraw(false);
requestDisallowInterceptTouchEvent(true);
}
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
/*
* This method JUST determines whether we want to intercept the motion.
* If we return true, onTouchEvent will be called and we do the actual
* scrolling there.
*/
/*
* Shortcut the most recurring case: the user is in the dragging state
* and he is moving his finger. We want to intercept this motion.
*/
final int action = ev.getAction();
if ((action == MotionEvent.ACTION_MOVE)
&& (mTouchState != TOUCH_STATE_REST)) {
return true;
}
final float x = ev.getX();
switch (action) {
case MotionEvent.ACTION_MOVE:
/*
* mIsBeingDragged == false, otherwise the shortcut would have caught it. Check
* whether the user has moved far enough from his original down touch.
*/
/*
* Locally do absolute value. mLastMotionX is set to the y value
* of the down event.
*/
final int xDiff = (int) Math.abs(x - mLastMotionX);
boolean xMoved = xDiff > mTouchSlop + 50;
if (xMoved) {
// Scroll if the user moved far enough along the X axis then
mTouchState = TOUCH_STATE_SCROLLING;
}
break;
case MotionEvent.ACTION_DOWN:
// Remember location of down touch
mLastMotionX = x;
/*
* If being flinged and user touches the screen, initiate drag;
* otherwise don't. mScroller.isFinished should be false when
* being flinged.
*/
mTouchState = mScroller.isFinished() ? TOUCH_STATE_REST : TOUCH_STATE_SCROLLING;
break;
case MotionEvent.ACTION_CANCEL:
case MotionEvent.ACTION_UP:
// Release the drag
mTouchState = TOUCH_STATE_REST;
break;
}
/*
* The only time we want to intercept motion events is if we are in the
* drag mode.
*/
return mTouchState != TOUCH_STATE_REST;
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (mVelocityTracker == null) {
mVelocityTracker = VelocityTracker.obtain();
}
mVelocityTracker.addMovement(event);
final int action = event.getAction();
final float x = event.getX();
switch (action) {
case MotionEvent.ACTION_DOWN:
Log.i(LOG_TAG, "event : down");
/*
* If being flinged and user touches, stop the fling. isFinished
* will be false if being flinged.
*/
if (!mScroller.isFinished()) {
mScroller.abortAnimation();
}
// Remember where the motion event started
mLastMotionX = x;
break;
case MotionEvent.ACTION_MOVE:
// Scroll to follow the motion event
final int deltaX = (int) (mLastMotionX - x);
mLastMotionX = x;
if (deltaX < 0) {
if (mScrollX > 0) {
BadScrollHelp.setScrollX(deltaX);
scrollBy(Math.max(-mScrollX, deltaX), 0);
}
} else if (deltaX > 0) {
final int availableToScroll = getChildAt(getChildCount() - 1)
.getRight()
- mScrollX - getWidth();
if (availableToScroll > 0) {
BadScrollHelp.setScrollX(deltaX);
scrollBy(Math.min(availableToScroll, deltaX), 0);
}
}
// Request a redraw
invalidate();
break;
case MotionEvent.ACTION_UP:
Log.i(LOG_TAG, "event : up");
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int velocityX = (int) velocityTracker.getXVelocity();
if (velocityX > SNAP_VELOCITY && mCurrentScreen > 0) {
// Fling hard enough to move left
snapToScreen(mCurrentScreen - 1);
} else if (velocityX < -SNAP_VELOCITY
&& mCurrentScreen < getChildCount() - 1) {
// Fling hard enough to move right
snapToScreen(mCurrentScreen + 1);
} else {
snapToDestination();
}
if (mVelocityTracker != null) {
mVelocityTracker.recycle();
mVelocityTracker = null;
}
mTouchState = TOUCH_STATE_REST;
//neu unten
invalidate(); // Request redraw
break;
case MotionEvent.ACTION_CANCEL:
Log.i(LOG_TAG, "event : cancel");
mTouchState = TOUCH_STATE_REST;
}
mScrollX = this.getScrollX();
return true;
}
private void snapToDestination() {
final int screenWidth = getWidth();
final int whichScreen = (mScrollX + (screenWidth / 2)) / screenWidth;
Log.i(LOG_TAG, "from des");
snapToScreen(whichScreen);
}
public void snapToScreen(int whichScreen) {
Log.i(LOG_TAG, "snap To Screen " + whichScreen);
mCurrentScreen = whichScreen;
BadScrollHelp.setCurrentScreen(mCurrentScreen);
final int newX = whichScreen * getWidth();
final int delta = newX - mScrollX;
mScroller.startScroll(mScrollX, 0, delta, 0, Math.abs(delta) * 2);
invalidate();
}
public void setToScreen(int whichScreen) {
Log.i(LOG_TAG, "set To Screen " + whichScreen);
mCurrentScreen = whichScreen;
BadScrollHelp.setCurrentScreen(mCurrentScreen);
final int newX = whichScreen * getWidth();
mScroller.startScroll(newX, 0, 0, 0, 10);
invalidate();
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int count = getChildCount();
for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() != View.GONE) {
final int childWidth = child.getMeasuredWidth();
child.layout(childLeft, 0, childLeft + childWidth, child
.getMeasuredHeight());
childLeft += childWidth;
}
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (widthMode != MeasureSpec.EXACTLY) {
//throw new IllegalStateException("error mode.");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (heightMode != MeasureSpec.EXACTLY) {
//throw new IllegalStateException("error mode.");
}
// The children are given the same width and height as the workspace
final int count = getChildCount();
for (int i = 0; i < count; i++) {
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
Log.i(LOG_TAG, "moving to screen "+mCurrentScreen);
scrollTo(mCurrentScreen * width, 0);
}
@Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
mScrollX = mScroller.getCurrX();
scrollTo(mScrollX, 0);
postInvalidate();
}
}
/**
* Return the parceable instance to be saved
*/
@Override
protected Parcelable onSaveInstanceState() {
final SavedState state = new SavedState(super.onSaveInstanceState());
state.currentScreen = mCurrentScreen;
return state;
}
/**
* Restore the previous saved current screen
*/
@Override
protected void onRestoreInstanceState(Parcelable state) {
SavedState savedState = (SavedState) state;
super.onRestoreInstanceState(savedState.getSuperState());
if (savedState.currentScreen != -1) {
mCurrentScreen = savedState.currentScreen;
BadScrollHelp.setCurrentScreen(mCurrentScreen);
}
}
// ========================= INNER CLASSES ==============================
public interface onViewChangedEvent{
void onViewChange (int currentViewIndex);
}
/**
* A SavedState which save and load the current screen
*/
public static class SavedState extends BaseSavedState {
int currentScreen = -1;
/**
* Internal constructor
*
* @param superState
*/
SavedState(Parcelable superState) {
super(superState);
}
/**
* Private constructor
*
* @param in
*/
private SavedState(Parcel in) {
super(in);
currentScreen = in.readInt();
}
/**
* Save the current screen
*/
@Override
public void writeToParcel(Parcel out, int flags) {
super.writeToParcel(out, flags);
out.writeInt(currentScreen);
}
/**
* Return a Parcelable creator
*/
public static final Parcelable.Creator<SavedState> CREATOR = new Parcelable.Creator<SavedState>() {
public SavedState createFromParcel(Parcel in) {
return new SavedState(in);
}
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
}
BadScrollHelp.java
package de.android.projects;
public class BadScrollHelp {
private static int scrollX = 0;
private static int currentScreen = 0;
public static synchronized void setScrollX(int scroll){
scrollX = scroll;
}
public static synchronized void setCurrentScreen(int screen){
currentScreen = screen;
}
public static synchronized int getScrollX(){
return scrollX;
}
public static synchronized int getCurrentScreen(){
return currentScreen;
}
}
main.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<de.android.projects.MoveBackground
xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
android:id="@+id/space1"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<de.android.projects.ViewFlipper
xmlns:app="http://schemas.android.com/apk/res/de.android.projects"
android:id="@+id/space"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
app:default_screen="0" >
<include android:id="@+id/left" layout="@layout/left_screen" />
<include android:id="@+id/center" layout="@layout/initial_screen" />
<include android:id="@+id/right" layout="@layout/right_screen" />
</de.android.projects.ViewFlipper>
</de.android.projects.MoveBackground>
</FrameLayout>
left_screen.xml, right_screen.xml and initial_screen.xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:background="#00000000"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<Button android:layout_width="100dip"
android:layout_height="50dip"
android:text="Button" />
</LinearLayout>
</LinearLayout>
attrs.xml (in values folder)
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="DragableSpace">
<attr name="default_screen" format="integer"/>
</declare-styleable>
</resources>
So, finally, that's it. The onDraw
method still needs some modification.
I'm unhappy with this solution so far, because it must be possible to use the onDraw
method in the ViewGroup
, I think. But I couldn't figure it out.
Also, setting variables with static methods seems to be a dirty trick.
Would be glad if someone could give me advice how to pass those events from the ViewFlipper
to the parent MoveBackground
class. Or how to include the MoveBackground
drawing method into the ViewFlipper
.
I could integrate the ViewFlipper
class into the MoveBackground
class and do a addView(viewFlipper)
programmatically. Than I would not need that static workaround anymore. :)
The simplest way to achieve this is to draw the image yourself on the Canvas passed to onDraw(Canvas)
. This is what Launcher used to do before we introduced the wallpaper offsets API.
Very useful solution Rainer, thanks a lot, this was really helpful but I noticed that
Drawable.draw(canvas)
works out to be really slow when compared to
Canvas.drawBitmap(bitmap,srcRect,dstRect,mPaint)
try it out!
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