This question suggests that the best way to triangulate a polygon with holes is to use Shewchuk's Triangle library, but I'm having trouble getting it to compile on my mac OSX. It is a very popular program that has been around for a while, and therefore should be relatively easy to compile, I'm just inexperienced with C.
This is the error I'm getting:
$ make
cc -O -DLINUX -I/usr/X11R6/include -L/usr/X11R6/lib -o ./triangle ./triangle.c -lm
Undefined symbols:
"__FPU_SETCW", referenced from开发者_如何学Go:
_exactinit in ccrEJvxc.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
make: *** [triangle] Error 1
I'm trying to comment out certain flags (i.e. #define LINUX
, etc.) but I get a different set of errors for each combination.
Could someone walk me through step-by-step how to compile (and possibly call) this program on a mac?
I managed to compile on OS X by removing the -DLINUX
flag from the definition of CSWITCHES
in the makefile, as fpu_control.h
seems to be linux specific.
I don't believe that's a standard function and in any case I believe the Mac .. whose use of the Intel architecture post-dates SSE .. never had a reason to support 387-style FPU ops.
So your code is Linux-specific. You can either remove the linux specific code or implement do-nothing versions of its entry points.
I wouldn't do this myself, but you might get away with:
$ cat > /usr/include/fpu_control.h
#define _FPU_SETCW(cw) // nothing
#define _FPU_GETCW(cw) // nothing
Don't worry about the null implementations. You don't need to tweak the FPU exception and rounding modes.
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