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OpenGL: How to compile glew32.dll from source file

开发者 https://www.devze.com 2023-02-05 16:16 出处:网络
I download the glew source f开发者_运维知识库ile from http://glew.sourceforge.net/. In the readme file, it says I should use \\build\\vc6.0\\glew.dsw to comple the DLL.

I download the glew source f开发者_运维知识库ile from http://glew.sourceforge.net/. In the readme file, it says I should use \build\vc6.0\glew.dsw to comple the DLL. But there are four projects after I open it in VS 2010. When I compile them, 2 of them failed to compile.

Thanks.


Ok. I figured it out. Just open the the file in glew.dsw in VS 2010. There are four projects. Compile glew_shared, you will get glew32d.dll. Compile glew_static, you will get glew32d.lib.

just ignore the other two.

glew32d.dll and glew32d.lib works fine in VS 2010.

This also answer my own question in

Glew in VS 2010: unresolved external symbol __imp__glewInit


Just a guess but by the way that folder is labelled, it's probably meant to compile using Visual C++ 6.0, which came with Visual Studio 6. I just gave it a quick try and built without problems under that IDE. Of course, I don't believe Microsoft offers that product anymore. If you want to build it yourself, you'll probably have to upgrade the code base to Visual C++ 2010.


I ran into the same problem. I converted the original project to Visual Studio 2010 and placed the result in https://github.com/chrisoei/glew. See the downloads section for a zip file containing glew32.dll built using VS 2010.

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