I have the following component:
<?x开发者_如何学Goml version="1.0" encoding="utf-8"?>
<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="16" height="16" >
<mx:Script>
<![CDATA[
import mx.controls.Image;
public function init(i:Number):void {
this.setStyle("backgroundColor", userFrame.colors[i]);
}
]]>
</mx:Script>
<mx:Image x="0" y="0" width="16" height="16"
source="@Embed(source='../border16x16.png')"/>
</mx:Canvas>
I then add it to the stage with addChild(block)
block.x
which fails. How can I change my code to implement the moving effect?You don't have a variable, or component, named block
in your sample, so I'm unclear what you're trying to move.
If you want to move the image, first you'll have to give it an ID:
<mx:Image id="myImage" x="0" y="0" width="16" height="16" source="@Embed(source='../border16x16.png')"/>
And then at some point, just change the x and y values to move it:
myImage.x = newXValue;
myImage.y = newYValue;
You can also use the move method:
myImage.move(newXValue, newYValue);
Keep in mind that x and y values are ignored in some Flex MX containers, such as HBox or VBox and in some Flex 4 Spark layouts, such as HorizontalLayout and VerticalLayout. In Spark, be sure to use a Basic Layout if you want to position elements using x and y. In Flex 3, be sure to use a container or a canvas for basic layout.
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