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Android: roatating images in a loop

开发者 https://www.devze.com 2023-02-04 16:45 出处:网络
I am trying with no success to modify the code example from: http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html

I am trying with no success to modify the code example from:

http://www.inter-fuser.com/2009/08/android-animations-3d-flip.html

so it will rotate the images in a loop, when clicking on the image once. (second click should pause).

I tried using Handler and threading but cannot update the view since only the main thread can update UI.

Exception I get from the code below:

android.view.ViewRoot$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.

[in 'image1.startAnimation(rotation);' ('applyRotation(0, 90);' from the main thread)]

package com.example.flip3d;

import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.animatio开发者_如何转开发n.AccelerateInterpolator;
import android.widget.ImageView;

public class Flip3d extends Activity {


private ImageView image1;
private ImageView image2;

private boolean isFirstImage = true;


/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);

image1 = (ImageView) findViewById(R.id.image01);
image2 = (ImageView) findViewById(R.id.image02);
image2.setVisibility(View.GONE);

image1.setOnClickListener(new View.OnClickListener() {
   public void onClick(View view) {
    if (isFirstImage) {       
     applyRotation(0, 90);
     isFirstImage = !isFirstImage;

    } else {    
     applyRotation(0, -90);
     isFirstImage = !isFirstImage;
    }
   }
});          
}

private void applyRotation(float start, float end) {
// Find the center of image
final float centerX = image1.getWidth() / 2.0f;
final float centerY = image1.getHeight() / 2.0f;

// Create a new 3D rotation with the supplied parameter
// The animation listener is used to trigger the next animation
final Flip3dAnimation rotation =
       new Flip3dAnimation(start, end, centerX, centerY);
rotation.setDuration(500);
rotation.setFillAfter(true);
rotation.setInterpolator(new AccelerateInterpolator());
rotation.setAnimationListener(new DisplayNextView(isFirstImage, image1, image2));

if (isFirstImage)
{
image1.startAnimation(rotation);
} else {
image2.startAnimation(rotation);
}

}
}

How can I manage to update the UI and control the rotation within onClick listener?

Thank you,

Oakist


Try wrapping the UI code in runOnUIThread()

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