I have two classes, both of which need t开发者_如何学Co be able to call the same instance of entitymanager
class Engine
{
EntityManager::Entitymanager EManager;
}
And I need to add an object to a vector contained by this particular instance of Engine. What I want to do is be able to add a bullet spawned by the player to the vector that contains all my entities.
class Player : Entity
{
void SpawnBullet() {Engine::EManager.Add(BULLET);}
}
The above returns this error:
error: object missing in reference to ‘Engine::EManager’
How do I resolve this? Any help or pointers in the right direction would be much appreciated!
You are trying to access EManager without a class instance associated with it.
There are 2 solutions for this.
You have to have an instance of Engine around in order to access EManager:
class Engine {
EntityManager::Entitymanager EManager;
};
Then you can access EManager
this way:
m_engine.EManager.Add(BULLET)
You have to make EManager
a static member of Engine (that is, it will be bound to the class scope only, you won't need an instance for it):
class Engine {
public:
static EntityManager::Entitymanager EManager;
};
Then you can access it as you already did (It has to be public, or your classes have to be friends).
I feel however that you need to get a good introductory C++ book and understand what you are trying to achieve. And while you're at it, get one on software engineering too ;).
I have two classes, both of which need to be able to call the same instance of entitymanager
It seems you need to implement Singleton pattern. Have a look at the link, maybe you'll have a good design of your classes!
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