Hey i m beginner of objective C Please Help me
i make following code but not work.....
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
if ([touch view] == self.view) {
CGPoint location = [touch locationInView:self.view];
loc1 = location;
CGContextMoveToPoint(context, location.x, location.y);
NSLog(@"x:%d y:%d At Touch Begain", loc1.x, loc1.y);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObjec开发者_开发问答t];
if ([touch view] == self.view)
{
CGPoint location = [touch locationInView:self.view];
CGContextMoveToPoint(context, loc1.x, loc1.y);
NSLog(@"x:%d y:%d At Touch Move", loc1.x, loc1.y);
CGContextAddLineToPoint(context, location.x, location.y);
NSLog(@"x:%d y:%d", location.x, location.y);
}
}
i declare contex in viewdidload method and also try to declare in touch event but not work...
My app Log file look like...
x:0 y:1079934976 At Touch Move Thu Jan 13 11:20:05 .local DragDrop[536] :
CGContextAddLineToPoint: invalid context 0x0 2011-01-13 11:20:05.149 DragDrop[536:207] x:0 y:1079902208 Thu Jan 13 11:20:05 .local DragDrop[536] :
CGContextSetRGBStrokeColor: invalid context 0x0 Thu Jan 13 11:20:05 .local DragDrop[536] :
CGContextDrawPath: invalid context 0x0 Thu Jan 13 11:20:05 .local DragDrop[536] :
CGContextMoveToPoint: invalid context 0x0 2011-01-13 11:20:05.199 DragDrop[536:207] x:0 y:1079934976 At Touch Move Thu Jan 13 11:20:05 .local DragDrop[536] :
CGContextAddLineToPoint: invalid context 0x0 2011-01-13 11:20:05.200 DragDrop[536:207] x:0 y:1079885824
You typically don't draw directly in the touch detection methods.
Usually, you'd just store new points/lines there and draw all of them in drawRect:
. Let's assume you have a custom subclass of UIView
which has an instance variable paths
of type NSMutableArray
and a property currentPath
of type UIBezierPath
. You could then implement the touch detection and drawRect methods roughly like this:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
self.currentPath = [UIBezierPath bezierPath];
currentPath.lineWidth = 3.0;
[currentPath moveToPoint:[touch locationInView:self]];
[paths addObject:self.currentPath];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[self.currentPath addLineToPoint:[touch locationInView:self]];
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect {
[[UIColor redColor] set];
for (UIBezierPath *path in paths) {
[path stroke];
}
}
Note that this is simplified a lot. If you draw many lines, performance will suffer and eventually, you'll want to cache the drawing in a bitmap image, but this should get you started.
use my this answer , it draw a line (free hand).
Not able to include undo/redo with smooth free hand drawing
hope this helps
You need to call CGContextStrokePath after a call to AddLineToPoint. Make sure to define a stroke path color first though.
CGContextSetRGBStrokeColor(context,0,0,1,1);
CGContextStrokePath(context);
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