When the iPad virtual keyboard appears, it covers some of 开发者_高级运维the textfields in my View. Is there a way to move the ViewController up when the keyboard appears?.
I have wrote this code for one of my Application.
It automatically detects the Position of the TextField and Scroll the baseView Accordingly.
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
[self animateTextField:textField up:YES];
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[self animateTextField:textField up:NO];
}
- (void) animateTextField: (UITextField*) textField up: (BOOL) up
{
CGPoint temp = [textField.superview convertPoint:textField.frame.origin toView:nil];
UIInterfaceOrientation orientation =
[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait){
if(up) {
int moveUpValue = temp.y+textField.frame.size.height;
animatedDis = 264-(1024-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
if(up) {
int moveUpValue = 1004-temp.y+textField.frame.size.height;
animatedDis = 264-(1004-moveUpValue-5);
}
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
if(up) {
int moveUpValue = temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
else
{
if(up) {
int moveUpValue = 768-temp.x+textField.frame.size.height;
animatedDis = 352-(768-moveUpValue-5);
}
}
if(animatedDis>0)
{
const int movementDistance = animatedDis;
const float movementDuration = 0.3f;
int movement = (up ? -movementDistance : movementDistance);
[UIView beginAnimations: nil context: nil];
[UIView setAnimationBeginsFromCurrentState: YES];
[UIView setAnimationDuration: movementDuration];
if (orientation == UIInterfaceOrientationPortrait){
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationPortraitUpsideDown) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else if(orientation == UIInterfaceOrientationLandscapeLeft) {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
else {
baseViewController.view.frame = CGRectOffset(baseViewController.view.frame, 0, movement);
}
[UIView commitAnimations];
}
}
My suggestion is to place your objects on a UIScrollView
, then when the keyboard appears, you can use scrollRectToVisible:
.
[scroller scrollRectToVisible:frame animated:YES];
Do change ValayPatel code "if" statement to if(animatedDis>0 || !up)
for condition when up = NO, else the shifted view is always at previous position.
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