What are the difference from these 2 function?:
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int 开发者_Python百科 nCmdShow)
_tWinMain
is just a #define
shortcut in tchar.h to the appropriate version of WinMain
.
If _UNICODE
is defined, then _tWinMain
expands to wWinMain
. Otherwise, _tWinMain
is the same as WinMain
.
The relevant macro looks something like this (there's actually a lot of other code interspersed):
#ifdef _UNICODE
#define _tWinMain wWinMain
#else
#define _tWinMain WinMain
#endif
The difference is the encoding of the parameters, which are completely redundant anyway. Just throw away the parameters and instead use the following, where you control the encoding:
hInstance
is just GetModuleHandle(0)
hPrevInstance
is not valid in Win32 anyway
lpCmdLine
is available in both ANSI and Unicode, via GetCommandLineA()
and GetCommandLineW()
, respectively
nCmdShow
is the wShowWindow
parameter of the STARTUPINFO
structure. Again, ANSI and Unicode variants, accessed using GetStartupInfoA(STARTUPINFOA*)
and GetStartupInfoW(STARTUPINFOW*)
.
And by using the Win32 APIs to access these, you're probably going to save a few global variables, like the one where you were carefully saving the instance handle you thought was only available to WinMain
.
From this link:
_tWinMain actually does take the hPrevInstance parameter, but that parameter isn''t used.
_tWinMain is just a #define to WinMain (in TCHAR.h).
There is no difference between the two.
and
_tWinMain is defined to WinMain if UNICODE is not defined, and to wWinMain if it is. its purpose is to let you write code that will build both under ansi and under unicode.
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