开发者

How to find same-value rectangular areas of a given size in a matrix most efficiently?

开发者 https://www.devze.com 2023-02-03 09:32 出处:网络
My problem is very simple but I haven\'t found an efficient implementation yet. Suppose there is a matrix A like this:

My problem is very simple but I haven't found an efficient implementation yet.

Suppose there is a matrix A like this:

0 0 0 0 0 0 0
4 4 2 2 2 0 0
4 4 2 2 2 0 0
0 0 2 2 2 1 1
0 0 0 0 0 1 1

Now I want to find all starting positions of rectangular areas in this matrix which have a given size. An area is a subset of A where all numbers are the same.

Let's say width=2 and height=3. There are 3 areas which have this size:

2 2   2 2   0 0
2 2   2 2   0 0
2 2   2 2   0 0

The result of the function call would be a list of starting positions (x,y starting with 0) of those areas.

List((2,1),(3,1),(5,0))

The following is my current implementation. "Areas" are called "surfaces" here.

case class Dimension2D(width: Int, height: Int)
case class Position2D(x: Int, y: Int)

def findFlatSurfaces(matrix: Array[Array[Int]], surfaceSize: Dime开发者_开发技巧nsion2D): List[Position2D] = {

    val matrixWidth = matrix.length
    val matrixHeight = matrix(0).length
    var resultPositions: List[Position2D] = Nil

    for (y <- 0 to matrixHeight - surfaceSize.height) {
        var x = 0
        while (x <= matrixWidth - surfaceSize.width) {
            val topLeft = matrix(x)(y)
            val topRight = matrix(x + surfaceSize.width - 1)(y)
            val bottomLeft = matrix(x)(y + surfaceSize.height - 1)
            val bottomRight = matrix(x + surfaceSize.width - 1)(y + surfaceSize.height - 1)
            // investigate further if corners are equal
            if (topLeft == bottomLeft && topLeft == topRight && topLeft == bottomRight) {
                breakable {
                    for (sx <- x until x + surfaceSize.width;
                         sy <- y until y + surfaceSize.height) {
                        if (matrix(sx)(sy) != topLeft) {
                            x = if (x == sx) sx + 1 else sx 
                            break
                        }
                    }
                    // found one!       
                    resultPositions ::= Position2D(x, y)
                    x += 1
                }
            } else if (topRight != bottomRight) {
                // can skip x a bit as there won't be a valid match in current row in this area
                x += surfaceSize.width 
            } else {
                x += 1
            }
        }   
    }
    return resultPositions
}

I already tried to include some optimizations in it but I am sure that there are far better solutions. Is there a matlab function existing for it which I could port? I'm also wondering whether this problem has its own name as I didn't exactly know what to google for.

Thanks for thinking about it! I'm excited to see your proposals or solutions :)

EDIT: Matrix dimensions in my application range from 300x300 to 3000x3000 approximately. Also, the algorithm will only be called once for the same matrix. The reason is that the matrix will always be changed afterwards (approx. 1-20% of it).

RESULTS

I implemented the algorithms of Kevin, Nikita and Daniel and benchmarked them in my application environment, i.e. no isolated synthetic benchmark here, but special care was taken to integrate all algorithms in their most performant way which was especially important for Kevin's approach as it uses generics (see below).

First, the raw results, using Scala 2.8 and jdk 1.6.0_23. The algorithms were executed several hundred times as part of solving an application-specific problem. "Duration" denotes the total time needed until the application algorithm finished (of course without jvm startup etc.). My machine is a 2.8GHz Core 2 Duo with 2 cores and 2gig of memory, -Xmx800M were given to the JVM.

IMPORTANT NOTE: I think my benchmark setup is not really fair for parallelized algorithms like the one from Daniel. This is because the application is already calculating multi-threaded. So the results here probably only show an equivalent to single-threaded speed.

Matrix size 233x587:

                  duration | JVM memory | avg CPU utilization
original O(n^4) | 3000s      30M          100%  
original/-server| 840s       270M         100%
Nikita O(n^2)   | 5-6s       34M          70-80%
Nikita/-server  | 1-2s       300M         100%
Kevin/-server   | 7400s      800M         96-98%
Kevin/-server** | 4900s      800M         96-99%
Daniel/-server  | 240s       360M         96-99%

** with @specialized, to make generics faster by avoiding type erasure

Matrix size 2000x3000:

                  duration | JVM memory | avg CPU utilization
original O(n^4) | too long   100M         100%  
Nikita O(n^2)   | 150s       760M         70%
Nikita/-server  | 295s (!)   780M         100%
Kevin/-server   | too long, didn't try

First, a small note on memory. The -server JVM option uses considerably more memory at the advantage of more optimizations and in general faster execution. As you can see from the 2nd table Nikita's algorithm is slower with the -server option which is obviously due to hitting the memory limit. I assume that this also slows down Kevin's algorithm even for the small matrix as the functional approach is using much more memory anyways. To eliminate the memory factor I also tried it once with a 50x50 matrix and then Kevin's took 5secs and Nikita's 0secs (well, nearly 0). So in any case it's still slower and not just because of memory.

As you can see from the numbers, I will obviously use Nikita's algorithm because it's damn fast and this is absolutely necessary in my case. It can also be parallelized easily as Daniel pointed out. The only downside is that it's not really the scala-way.

At the moment Kevin's algorithm is probably in general a bit too complex and therefore slow, but I'm sure there are more optimizations possible (see last comments in his answer).

With the goal of directly transforming Nikita's algorithm to functional style Daniel came up with a solution which is already quite fast and as he says would even be faster if he could use scanRight (see last comments in his answer).

What's next?

At the technological side: waiting for Scala 2.9, ScalaCL, and doing synthetic benchmarks to get raw speeds.

My goal in all this is to have functional code, BUT only if it's not sacrificing too much speed.

Choice of answer:

As for choosing an answer, I would want to mark Nikita's and Daniel's algorithms as answers but I have to choose one. The title of my question included "most efficiently", and one is the fastest in imperative and the other in functional style. Although this question is tagged Scala I chose Nikita's imperative algorithm as 2s vs. 240s is still too much difference for me to accept. I'm sure the difference can still be pushed down a bit, any ideas?

So, thank you all very very much! Although I won't use the functional algorithms yet, I got many new insights into Scala and I think I slowly get an understanding of all the functional crazyness and its potential. (of course, even without doing much functional programming, Scala is much more pleasing than Java... that's another reason to learn it)


First, a couple of helper functions:

//count the number of elements matching the head
def runLength[T](xs:List[T]) = xs.takeWhile(_ == xs.head).size

//pair each element with the number of subsequent occurrences
def runLengths[T](row:List[T]) : List[(T,Int)] = row match {
  case Nil => Nil
  case h :: t => (h, runLength(row)) :: runLengths(t)
}
//should be optimised for tail-call, but easier to understand this way

//sample input: 1,1,2,2,2,3,4,4,4,4,5,5,6
//output: (1,2), (1,1), (2,3), (2,2), (2,1), (3,1), (4,4), (4,3), (4,2), (4,1), (5,2), (5,1), (6,1)

This can then be used against each row in the grid:

val grid = List(
  List(0,0,0,0),
  List(0,1,1,0),
  List(0,1,1,0),
  List(0,0,0,0))

val stage1 = grid map runLengths
// returns stage1: List[List[(Int, Int)]] =
// 0,4  0,3  0,2  0,1
// 0,1  1,2  1,1  0,1
// 0,1  1,2  1,1  0,1
// 0,4  0,3  0,2  0,1

Then having done the horizontal, the rows, we now perform exactly the same operation on the columns. This uses the transpose method available in the Scala standard collection library to exchange rows<->columns, as per the mathematical matrix operation of the same name. We also transpose back once this is done.

val stage2 = (stage1.transpose map runLengths).transpose
// returns stage2: List[List[((Int, Int), Int)]] =
// (0,4),1  (0,3),1  (0,2),1  (0,1),4
// (0,1),2  (1,2),2  (1,1),2  (0,1),3
// (0,1),1  (1,2),1  (1,1),1  (0,1),2
// (0,4),1  (0,3),1  (0,2),1  (0,1),1

What does this mean? Taking one element: (1,2),2, it means that that cell contains the value 1, and scanning to the right that there are 2 adjacent cells in the row containing 1. Scanning down, there are two adjacent cells with the same property of containing the value 1 and having the same number of equal values to their right.

It's a little clearer after tidying up, converting nested tuples of the form ((a,b),c) to (a,(b,c)):

val stage3 = stage2 map { _.map {case ((a,b),c) => a->(b,c) } }
//returns stage3: List[List[(Int, (Int, Int))]] =
//  0,(4,1)  0,(3,1)  0,(2,1)  0,(1,4)
//  0,(1,2)  1,(2,2)  1,(1,2)  0,(1,3)
//  0,(1,1)  1,(2,1)  1,(1,1)  0,(1,2)
//  0,(4,1)  0,(3,1)  0,(2,1)  0,(1,1)

Where 1,(2,2) refers to a cell containing the value 1, and being at the top-left corner of a 2x2 rectangle of similarly-valued cells.

From here, it's trivial to spot rectangles of the same size. Though a little more work is necessary if you also want to exclude areas that are the subset of a larger rectangle.

UPDATE: As written, the algorithm doesn't work well for cases like the cell at (0,0), which belongs to two distinct rectangles (1x4 and 4x1). If needed, this is also solvable using the same techniques. (do one pass using map/transpose/map/transpose and a second with transpose/map/transpose/map, then zip and flatten the results).

It would also need modifying if the input might contain adjoining rectangles containing cells of the same value, such as:

0 0 0 0 0 0 0 0
0 0 1 1 1 0 0 0
0 0 1 1 1 0 0 0
0 0 1 1 1 1 1 0
0 0 1 1 1 1 1 0
0 0 1 1 1 1 1 0
0 0 0 0 0 0 0 0

Putting it all together, and cleaning up a little:

type Grid[T] = List[List[T]]

def runLengths[T](row:List[T]) : List[(T,Int)] = row match {
  case Nil => Nil
  case h :: t => (h -> row.takeWhile(_ == h).size) :: runLengths(t)
}

def findRectangles[T](grid: Grid[T]) = {
  val step1 = (grid map runLengths)
  val step2 = (step1.transpose map runLengths).transpose
  step2 map { _ map { case ((a,b),c) => (a,(b,c)) } }
}

UPDATE2

Hold onto your hats, this is a big one...

Before writing a single line of new functionality, we'll first refactor a bit, pulling some of the methods into Ops classes with implicit conversions, so they can be used as though they were methods defined on the underlying collection types:

import annotation.tailrec

class RowOps[T](row: List[T]) {
  def withRunLengths[U](func: (T,Int)=>U) : List[U] = {
    @tailrec def recurse(row:List[T], acc:List[U]): List[U] = row match {
      case Nil => acc
      case head :: tail =>
        recurse(
          tail,
          func(head, row.takeWhile(head==).size) :: acc)
    }
    recurse(row, Nil).reverse
  }

  def mapRange(start: Int, len: Int)(func: T=>T) =
    row.splitAt(start) match {
      case (l,r) => l ::: r.take(len).map(func) ::: r.drop(len)
    }
}

implicit def rowToOps[T](row: List[T]) = new RowOps(row)

This adds a withRunLengths method to lists. One notable difference here is that instead of returning a List of (value, length) pairs the method accepts, as a parameter, a function to create an output value for each such pair. This will come in handy later...

type Grid[T] = List[List[T]]

class GridOps[T](grid: Grid[T]) {
  def deepZip[U](other: Grid[U]) = (grid zip other) map { case (g,o) => g zip o}
  def deepMap[U](f: (T)=>U) = grid map { _ map f}
  def mapCols[U](f: List[T]=>List[U]) = (grid.transpose map f).transpose
  def height = grid.size
  def width = grid.head.size
  def coords = List.tabulate(height,width){ case (y,x) => (x,y) }
  def zipWithCoords = deepZip(coords)
  def deepMapRange(x: Int, y: Int, w: Int, h: Int)(func: T=>T) =
    grid mapRange (y,h){ _.mapRange(x,w)(func) }
}

implicit def gridToOps[T](grid: Grid[T]) = new GridOps(grid)

There shouldn't be any surprises here. The deepXXX methods avoid having to write constructs of the form list map { _ map { ... } }. tabulate may also be new to you, but its purpose is hopefully obvious from the use.

Using these, it becomes trivial to define functions for finding the horizontal and vertical run lengths over a whole grid:

def withRowRunLengths[T,U](grid: Grid[T])(func: (T,Int)=>U) =
  grid map { _.withRunLengths(func) }

def withColRunLengths[T,U](grid: Grid[T])(func: (T,Int)=>U) =
  grid mapCols { _.withRunLengths(func) }

Why 2 parameter blocks and not one? I'll explain shortly.

I could have defined these as methods in GridOps, but they don't seem appropriate for general purpose use. Feel free to disagree with me here :)

Next, define some input...

def parseIntGrid(rows: String*): Grid[Int] =
  rows.toList map { _ map {_.toString.toInt} toList }

val input: Grid[Int] = parseIntGrid("0000","0110","0110","0000")

...another useful helper type...

case class Rect(w: Int, h: Int)
object Rect { def empty = Rect(0,0) }

as an alternative to a tuple, this really helps with debugging. Deeply nested parenthesis are not easy on the eyes. (sorry Lisp fans!)

...and use the functions defined above:

val stage1w = withRowRunLengths(input) {
  case (cell,width) => (cell,width)
}

val stage2w = withColRunLengths(stage1w) {
  case ((cell,width),height) => Rect(width,height)
}


val stage1t = withColRunLengths(input) {
 case (cell,height) => (cell,height)
}

val stage2t = withRowRunLengths(stage1t) {
  case ((cell,height),width) => Rect(width,height)
}

All of the above blocks should be one-liners, but I reformatted for StackOverflow.

The outputs at this stage are just grids of Rectangles, I've intentionally dropped any mention of the actual value that the rectangle is comprised of. That's absolutely fine, it's easy enough to find from its co-ordinates in the grid, and we'll be recombining the data in just a brief moment.

Remember me explaining that RowOps#withRunLengths takes a function as a parameter? Well, this is where it's being used. case (cell,width) => (cell,width) is actually a function that takes the cell value and run length (calling them cell and width) then returns the (cell,width) Tuple.

This is also why I used two parameter blocks in defining the functions, so the second param can be passed in { braces }, and makes the whole thing all nice and DSL-like.

Another very important principle illustrated here is that the type inferencer works on parameter blocks in succession, so for this (remember it?):

def withRowRunLengths[T,U](grid: Grid[T])(func: (T,Int)=>U)

The type T will be determined by the supplied grid. The compiler then knows the input type for the function supplied as the second argument, - Int in this case, as the first param was a Grid[Int] - which is why I was able to the write case (cell,width) => (cell,width) and not have to explicitly state anywhere that cell and width are integers. In the second usage, a Grid[(Int,Int)] is supplied, this fits the closure case ((cell,width),height) => Rect(width,height) and again, it just works.

If that closure had contained anything that wouldn't work for the underlying type of the grid then the compiler would have complained, this is what type safety is all about...

Having calculated all the possible rectangles, all that remains is to gather up the data and present it in a format that's more practical for analysing. Because the nesting at this stage could get very messy, I defined another datatype:

case class Cell[T](
  value: T,
  coords: (Int,Int) = (0,0),
  widest: Rect = Rect.empty,
  tallest: Rect = Rect.empty
)

Nothing special here, just a case class with named/default parameters. I'm also glad I had the foresight to define Rect.empty above :)

Now mix the 4 datasets (input vals, coords, widest rects, tallest rects), gradually fold into the cells, stir gently, and serve:

val cellsWithCoords = input.zipWithCoords deepMap {
  case (v,(x,y)) => Cell(value=v, coords=(x,y))
}

val cellsWithWidest = cellsWithCoords deepZip stage2w deepMap {
  case (cell,rect) => cell.copy(widest=rect)
}

val cellsWithWidestAndTallest = cellsWithWidest deepZip stage2t deepMap {
  case (cell,rect) => cell.copy(tallest=rect)
}

val results = (cellsWithWidestAndTallest deepMap {
  case Cell(value, coords, widest, tallest) =>
    List((widest, value, coords), (tallest, value, coords))
  }
).flatten.flatten

The last stage is interesting there, it converts each cell to a size-2 list of (rectangle, value, coords) tuples (size 2 because we have both widest and tallest rects for each cell). Calling flatten twice then takes the resulting List[List[List[_]]] back down to a single List. There's no need to retain the 2D structure any more, as the necessary coordinates are already embedded in the results.

Voila!

It's now up to you what you now do with this List. The next stage is probably some form of sorting and duplicate removal...


You can do it in O(n^2) relatively easy.
First, some-precalculations. For each cell in matrix, calculate how many consecutive cells below it have the same number.
For your example, resulting matrix a (couldn't think of better name :/) will look like this

0 0 0 0 0 2 2
1 1 2 2 2 1 1
0 0 1 1 1 0 0
1 1 0 0 0 1 1
0 0 0 0 0 0 0

It can be produced in O(n^2) easily.

Now, for each row i, let's find all rectangles with top side in row i (and bottom side in row i + height - 1).
Here's an illustration for i = 1

0 0 0 0 0 0 0
-------------
4 4 2 2 2 0 0
4 4 2 2 2 0 0
0 0 2 2 2 1 1
-------------
0 0 0 0 0 1 1

Now, the main idea

int current_width = 0;
for (int j = 0; j < matrix.width; ++j) {
    if (a[i][j] < height - 1) {
        // this column has different numbers in it, no game
        current_width = 0;
        continue;
    }

    if (current_width > 0) {
        // this column should consist of the same numbers as the one before
        if (matrix[i][j] != matrix[i][j - 1]) {
            current_width = 1; // start streak anew, from the current column
            continue;
        }
    }

    ++current_width;
    if (current_width >= width) {
        // we've found a rectangle!
    }
}

In the example above (i = 1) current_width after each iteration will be 0, 0, 1, 2, 3, 0, 0.

Now, we need to iterate over all possible i and we have a solution.


I'll play the devil's advocate here. I'll show Nikita's exact algorithm written in a functional style. I'll also parallelize it, just to show it can be done.

First, computing consecutive cells with the same number below a cell. I made a slight change by returning all values plus one compared to Nikita's proposed output, to avoid a - 1 in some other part of the code.

def computeHeights(column: Array[Int]) = (
    column
    .reverse
    .sliding(2)
    .map(pair => pair(0) == pair(1))
    .foldLeft(List(1)) ( 
        (list, flag) => (if (flag) list.head + 1 else 1) :: list
    )
)

I'd rather use .view before reversing, but that doesn't work with the present Scala version. If it did, it would save repeated array creations, which ought to speed up the code a lot, for memory locality and bandwidth reasons if no other.

Now, all columns at the same time:

import scala.actors.Futures.future

def getGridHeights(grid: Array[Array[Int]]) = (
    grid
    .transpose
    .map(column => future(computeHeights(column)))
    .map(_())
    .toList
    .transpose
)

I'm not sure if the parallelization overhead will pay off here or not, but this is the first algorithm on Stack Overflow where it actually has a chance, given the non-trivial effort in computing a column. Here's another way of writing it, using the upcoming 2.9 features (it might work on Scala 2.8.1 -- not sure what :

def getGridHeights(grid: Array[Array[Int]]) = (
    grid
    .transpose
    .toParSeq
    .map(computeHeights)
    .toList
    .transpose
)

Now, the meat of Nikita's algorithm:

def computeWidths(height: Int, row: Array[Int], heightRow: List[Int]) = (
    row
    .sliding(2)
    .zip(heightRow.iterator)
    .toSeq
    .reverse
    .foldLeft(List(1)) { case (widths @ (currWidth :: _), (Array(prev, curr), currHeight)) =>
        (
            if (currHeight >= height && currWidth > 0 && prev == curr) currWidth + 1
            else 1
        ) :: widths
    }
    .toArray
)

I'm using pattern matching in this bit of code, though I'm concerned with its speed, because with all the sliding, and zipping and folding there's two many things being juggled here. And, speaking of performance, I'm using Array instead of IndexedSeq because Array is the only type in the JVM that is not erased, resulting in much better performance with Int. And, then, there's the .toSeq I'm not particular happy about either, because of memory locality and bandwidth.

Also, I'm doing this from right to left instead of Nikita's left to right, just so I can find the upper left corner.

However, is the same thing as the code in Nikita's answer, aside from the fact that I'm still adding one to current width compared to his code, and not printing the result right here. There's a bunch of things without clear origins here, though -- row, heightRow, height... Let's see this code in context -- and parallelized! -- to get the overall picture.

def getGridWidths(height: Int, grid: Array[Array[Int]]) = (
    grid
    .zip(getGridHeights(grid))
    .map { case (row, heightsRow) => future(computeWidths(height, row, heightsRow)) }
    .map(_())
)

And the 2.9 version:

def getGridWidths(height: Int, grid: Array[Array[Int]]) = (
    grid
    .toParSeq
    .zip(getGridHeights(grid))
    .map { case (row, heightsRow) => computeWidths(height, row, heightsRow) }
)

And, for the gran finale,

def findRectangles(height: Int, width: Int, grid: Array[Array[Int]]) = {
    val gridWidths = getGridWidths(height, grid)
    for {
        y <- gridWidths.indices
        x <- gridWidths(y).indices
        if gridWidths(y)(x) >= width
    } yield (x, y)
}

So... I have no doubt that the imperative version of Nikita's algorithm is faster -- it only uses Array, which is much faster with primitives than any other type, and it avoids massive creation of temporary collections -- though Scala could have done better here. Also, no closures -- as much as they help, they are slower than code without closures. At least until JVM grow something to help with them.

Also, Nikita's code can be easily parallelized with threads -- of all things! -- with little trouble.

But my point here is that Nikita's code is not particularly bad just because it uses arrays and a mutable variable here and there. The algorithm translates cleanly to a more functional style.

EDIT

So, I decided to take a shot at making an efficient functional version. It's not really fully functional because I use Iterator, which is mutable, but it's close enough. Unfortunately, it won't work on Scala 2.8.1, because it lacks scanLeft on Iterator.

There are two other unfortunate things here. First, I gave up on parallelization of grid heights, since I couldn't get around having at least one transpose, with all the collection copying that entails. There's still at least one copying of the data, though (see toArray call to understand where).

Also, since I'm working with Iterable I loose the ability to use the parallel collections. I do wonder if the code couldn't be made better by having grid be a parallel collection of parallel collections from the beginning.

I have no clue if this is more efficient than the previous version of not. It's an interesting question...

def getGridHeights(grid: Array[Array[Int]]) = (
    grid
    .sliding(2)
    .scanLeft(Array.fill(grid.head.size)(1)) { case (currHeightArray, Array(prevRow, nextRow)) =>
        (prevRow, nextRow, currHeightArray)
        .zipped
        .map { case (x, y, currHeight) =>  if (x == y) currHeight + 1 else 1 }
    }
)

def computeWidths(height: Int, row: Array[Int], heightRow: Array[Int]) = (
    row
    .sliding(2)
    .map { case Array(x, y) => x == y }
    .zip(heightRow.iterator)
    .scanLeft(1) { case (currWidth , (isConsecutive, currHeight)) =>
        if (currHeight >= height && currWidth > 0 && isConsecutive) currWidth + 1
        else 1
    }
    .toArray
)

import scala.actors.Futures.future

def getGridWidths(height: Int, grid: Array[Array[Int]]) = (
    grid
    .iterator
    .zip(getGridHeights(grid))
    .map { case (row, heightsRow) => future(computeWidths(height, row, heightsRow)) }
    .map(_())
    .toArray
)

def findRectangles(height: Int, width: Int, grid: Array[Array[Int]]) = {
    val gridWidths = getGridWidths(height, grid)
    for {
        y <- gridWidths.indices
        x <- gridWidths(y).indices
        if gridWidths(y)(x) >= width
    } yield (x - width + 1, y - height + 1)
}
0

精彩评论

暂无评论...
验证码 换一张
取 消