I have tried with more AudioStreamBasicDescription for m4a file format. Still I am getting some issues with that.
Please anyone tell me the exact Aud开发者_运维技巧ioStreamBasicDescription for m4a file format.
you can use ExtAudioFileGetProperty to get the ASBD from existing m4a audio file.
For more details Click here.
You can get ASBD of a file with 2 (at least) different methods. You can use 'ExtAudioFileGetProperty' or 'AudioFileGetProperty'.
AudioFileGetProperty:
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"];
CFURLRef soundFileURL = (__bridge CFURLRef)[NSURL fileURLWithPath:soundFilePath];
if (soundFileURL != nil) {
AudioFileID audioFile;
OSStatus theError = noErr;
theError = AudioFileOpenURL(soundFileURL,
kAudioFileReadPermission,
0,
&audioFile);
if(theError != noErr) {
printf("AudioFileOpenURL failed!");
return;
}
AudioStreamBasicDescription asbd;
UInt32 size = sizeof(asbd);
theError = AudioFileGetProperty(audioFile, kAudioFilePropertyDataFormat, &size, &asbd);
if(theError != noErr) {
printf("kAudioFilePropertyDataFormat failed!");
return;
} else {
printf("Sample Rate : %f\n", asbd.mSampleRate);
/*
Float64 mSampleRate;
AudioFormatID mFormatID;
AudioFormatFlags mFormatFlags;
UInt32 mBytesPerPacket;
UInt32 mFramesPerPacket;
UInt32 mBytesPerFrame;
UInt32 mChannelsPerFrame;
UInt32 mBitsPerChannel;
UInt32 mReserved;
*/
}
}
ExtAudioFileGetProperty:
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"];
CFURLRef soundFileURL = (__bridge CFURLRef)[NSURL fileURLWithPath:soundFilePath];
if (soundFileURL != nil) {
OSStatus theError = noErr;
ExtAudioFileRef fileRef;
theError = ExtAudioFileOpenURL(soundFileURL, &fileRef);
if(theError != noErr) {
printf("ExtAudioFileOpenURL failed!");
return;
}
AudioStreamBasicDescription asbd;
UInt32 size = sizeof(asbd);
theError = ExtAudioFileGetProperty(fileRef, kExtAudioFileProperty_FileDataFormat, &size, &asbd );
}
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