I'm developing an Android 2.2 application. I use C++ to manage all OpenGL ES 2.0 stuff.
I want to show a text with OpenGL, but I don't know how (I'm very, very new with it).
I read that I can render common strings to textures, and simply draw those textures. But how can I do that?
Than开发者_运维知识库k you.
This has already been answered right here on Stack Overflow.
A very basic and useful approach is to store a rendered alphabet in a texture. Then you can write your own method to lookup every character of a passed string and draw it to the screen.
You can use Cairo to render text (with any unicode font) to a texture and then map the texture directly.
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