I am trying to Create a simple Tcp Server in C++ using Boost ASio Library. I wrote two classes TcpConnection and TcpServer.
The behaviour I need is that The Tcp Server should be able to send messages to all the connected clients and clients should be able to register/deregister with the server.
I was able to achieve the message sending from server. I was unsuccessful with the reading from clients part. My client is written in java, using apache mina.
Server Code
message = message + "\r\n";
const int bytesToSend = message.length();
boost::system::error_code error;
boost::asio::write(socket, boost::asio::buffer(message, bytesToSend), boost::asio::transfer_all(), error);
Client code
ConnectFuture future = ioConnector开发者_如何学运维.connect(new InetSocketAddress(Port),
new TriggerReceiverHandler();
System.out.println("Message Receiver started and listening on port "+ Port);
IoSession session = future.getSession();
session.write(new String("TEst Message From Client"));
On the server the code to read the messages is done using the async_read
boost::array<char, 1> buf;
boost::asio::async_read(socket, boost::asio::buffer(buf),
boost::bind(&TcpConnection::handleRead, this, buf, boost::asio::placeholders::error));
void TcpConnection::handleRead(boost::array<char, 1> buf, const boost::system::error_code& error)
{
if(!error)
{
std::cout << "Message: " << buf.data() << std::endl;
}
else
{
std::cout << "Error occurred." << std::endl;
}
}
But the handleRead is not getting called when I trigger a message by writing to the session from the client. Please tell me if I am doing anything wrong.
I would appreciate any Help..Please let me know if any further info is needed.
Thanks in advance.
Firstly this appears to be incorrect!
boost::array<char, 1> buf;
You are declaring an array of size 1! I'd suggest something bigger!
boost::array<char, 1500> buf;
Aside from the buffer, I can't see anything wrong with your code, just check that you are not interleaving async_read
calls on the same socket.
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