Iv animated a CALayer to move along a curve. Once the animation is done i hide the layer in the animationDidStop delegate. Say i set the layer's frame.origin to be at point x. And i animate the Layer to move from point x to point y. Once the animation stops i set the layer to be hidden. However, the layer appears once at point x again before getting hidden. Why is this happening? How can i stop this and hide the layer immediately after animation stops when it reaches point y?
-(void)doAnimation
{
UIImage *movingImage = [UIImage imageNamed:@"XYZ.png"];
movingLayer = [CALayer layer];
movingLayer.contents = (id)movingImage.CGImage;
movingLayer.anchorPoint = CGPointZero;
movingLayer.frame = CGRectMake(700.0f, 50.0f, movingImage.size.width, movingImage.size.height);
[self.view.layer addSublayer开发者_运维技巧:movingLayer];
UIBezierPath *customPath = [UIBezierPath bezierPath];
[customPath moveToPoint:CGPointMake(700,50)];
[customPath addQuadCurveToPoint:CGPointMake(550, 50) controlPoint:CGPointMake(630, 10)];
[customPath addQuadCurveToPoint:CGPointMake(270, 33) controlPoint:CGPointMake(355, -10)];
[customPath addQuadCurveToPoint:CGPointMake(120, 0) controlPoint:CGPointMake(190, 0)];
[customPath addLineToPoint:CGPointMake(-20, 20)];
CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
pathAnimation.duration = 6.5f;
pathAnimation.path = customPath.CGPath;
pathAnimation.calculationMode = kCAAnimationLinear;
pathAnimation.delegate=self;
[movingLayer addAnimation:pathAnimation forKey:@"movingAnimation"];
}
-(void)animationDidStop:(CAAnimation *)animID finished:(BOOL)didFinish
{
movingLayer.hidden=YES;
}
When you start the animation you should set the position of the layer to the destination.
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