I am unable to Create a Monochrome Mask for a 24BPP Colour image with SetBkColor() > BitBlt[SRCCOPY]. The Mask ends up completely Black. The entire thing works only if I use LoadImage() instead to get the HBITMAP.
Bitmap img(L"Ball.bmp");
HBITMAP hBM;
img.GetHBITMAP(Color::White, &hBM);
//hBM = LoadBitmap(GetModuleHandle(NULL), MAKEINTRESOURCE(IDB_BALL));
.
.
SelectObject(hDCSrc, hBM);
SetBkColor(RGB(0xFF, 0xFF, oxFF));
BitBlt(hDCMem, 0, 0, img.GetWidth(), img.GetHeight(), hDCSrc, 0, 0, SRCCOPY);
//hDCMem is copletely black; but OK when using LoadImage() instead
Other people with the same problem have suggested using Graphics::GetHDC and doing the required with this DC as a workaround. But why does it开发者_如何学Go not work as it should.
Even this workaround din' work. Please help :(
Solved it: How to genrate a monochrome bit mask for a 32bit bitmap
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