I am trying to extend a Ruby application I've already written to use Shoes. I have a class that I've already written and I want to be able to use a GUI with that class. That is, I want my class to have something like this:
class MyClass
def draw
# draw something using Shoes
end
end
Another method inside MyClass
will call draw()
when it wants to draw something.
I've tried doing this in several ways and none of them seem to work. I could wrap the entire class in a Shoes app. Let's say I want to draw an oval:
Shoes.app {
class MyClass
def draw
开发者_StackOverflow中文版 oval :top => 100, :left => 100, :radius => 30
end
end
}
But then it says undefined method 'oval' for MyClass
.
I also tried this:
class MyClass
def draw
Shoes.app {
oval :top => 100, :left => 100, :radius => 30
}
end
end
This runs successfully but it opens a new window every time test()
is called.
How can I draw things using Shoes from inside an instance method?
Shoes.app { ... }
does an instance_eval of the code block. What that means is the that the body of the block gets executed as though self were an instance of Shoes
(or whatever class it is using under the hood). What you'll want to do is something like the following:
class MyClass
def initialize(app)
@app = app
end
def draw
@app.oval :top => 100, :left => 100, :radius => 30
end
end
Shoes.app {
myclass = MyClass.new(self) # passing in the app here
myclass.draw
}
What you can do is separate the GUI from the drawing. The reason a new windows is opened every time is that Shoes.app is called everytime the draw method is called.
Try this:
class MyClass
def draw
oval :top => 100, :left => 100, :radius => 30
end
def test
draw
end
end
Shoes.app do
myclass = MyClass.new
myclass.test
end
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