This seems like a dumb question, but I couldn't see any way to do this using methods in the Drawable
class. Then I thought maybe I'd have to flip the Canvas开发者_运维知识库 in some way.. still couldn't find a suitable method.
I just need to "flip" a Drawable on it's y-axis.. the center y preferably. How can I do this?
From a 10k ft level, you want to create a new bitmap and specify a transform matrix to flip the bitmap.
This may be a bit overkill, but here is a small sample application that illustrates how to do this. As written, the transform matrix prescale of (-1.0f, 1.0f) flips the image in the x direction, a prescale of (1.0f, -1.0f) would flip it in the y direction.
public class flip extends Activity{
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//Set view to our created view
setContentView(new drawView(this));
}
private class drawView extends View{
public drawView(Context context){
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//Load the jellyfish drawable
Bitmap sprite = BitmapFactory.decodeResource(this.getResources(), R.drawable.jellyfish);
//Create a matrix to be used to transform the bitmap
Matrix mirrorMatrix = new Matrix();
//Set the matrix to mirror the image in the x direction
mirrorMatrix.preScale(-1.0f, 1.0f);
//Create a flipped sprite using the transform matrix and the original sprite
Bitmap fSprite = Bitmap.createBitmap(sprite, 0, 0, sprite.getWidth(), sprite.getHeight(), mirrorMatrix, false);
//Draw the first sprite
canvas.drawBitmap(sprite, 0, 0, null);
//Draw the second sprite 5 pixels to the right of the 1st sprite
canvas.drawBitmap(fSprite, sprite.getWidth() + 5, 0, null);
}
}
}
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