I get 12-21 21:19:09.384: ERROR/Android开发者_JAVA百科Runtime(4063): java.lang.OutOfMemoryError
Thanks!
@Override
public void initScene() {
//openOptionsMenu();
//plane = new Box(1.5f,1.5f,1.5f);
scene.addChild(plane);
// Create a Bitmap. Here we're generating it from an embedded resource,
// but the Bitmap could be created in any manner (eg, dynamically).
Bitmap b = Utils.makeBitmapFromResourceId(this, R.drawable.clouds_alpha2b);
// Upload the Bitmap via TextureManager and assign it a
Shared.textureManager().addTextureId(b, "battleback", false);
// Unless you have a specific reason for doing so, recycle the Bitmap,
// as it is no longer necessary.
b.recycle();
// Create a TextureVo using the textureId that was previously added
// to the TextureManager ("uglysquares").
TextureVo texture = new TextureVo("battleback");
// Add it to the TexturesList held by the Object3d,
// and it will be duly rendered.
plane.textures().add(texture);
plane.position().y = -.5f;
plane.position().z = 0;
plane.position().x = 0;
plane.rotation().y -= 60;
skyBox.rotation().y -= 60;
skyBox.addTexture(SkyBox.Face.All, R.drawable.clouds_alpha2b, "mytexture");
scene.addChild(skyBox);
IParser parser = Parser.createParser(Parser.Type.MD2,
getResources(), "com.thinknew.androidbattle:raw/blade", true);
parser.parse();
revenant = parser.getParsedAnimationObject();
//revenant.position().x = -1;
revenant.scale().x = revenant.scale().y = revenant.scale().z = .025f;
revenant.rotation().z = -60;
revenant.rotation().x = -90;
revenant.position().x = -1;
revenant.position().z = -1;
revenant.setFps(20);
revenant.animationEnabled();
revenant.play("stand", true);
scene.addChild(revenant);
parser = Parser.createParser(Parser.Type.MD2,
getResources(), "com.thinknew.androidbattle:raw/blade", true);
parser.parse();
fatso = parser.getParsedAnimationObject();
fatso.scale().x = fatso.scale().y = fatso.scale().z = .025f;
fatso.rotation().z = -250;
fatso.rotation().x = -90;
fatso.position().x = 1;
fatso.position().z = 1;
fatso.setFps(20);
fatso.animationEnabled();
fatso.play("stand", true);
scene.addChild(fatso);
Light light = new Light();
scene.lights().add(light);
scene.camera().position.y = 2;
scene.camera().position.x = -2;
scene.camera().position.z = 5;
scene.camera().target = new Number3d(0, 1, 0);
}
12-21 21:45:18.668: ERROR/libs3c2drender(1917): int S3c2DRender::DoG2D(unsigned int, s3c_img*, s3c_rect*, unsigned int, s3c_img*, s3c_rect*, int, int)::S3C_G2D_ROTATOR_18176 fail
12-21 21:45:50.763: ERROR/PowerManagerService(1917): CurLock p:3 mPS:1
12-21 21:45:50.763: ERROR/PowerManagerService(1917): type=SCREEN_DIM_WAKE_LOCK 'StayOnWhilePluggedIn Screen Dim' active (minState=1)
12-21 21:45:50.763: ERROR/PowerManagerService(1917): type=PARTIAL_WAKE_LOCK 'StayOnWhilePluggedIn Partial' active (minState=0)
12-21 21:47:08.768: ERROR/libs3c2drender(1917): int S3c2DRender::DoG2D(unsigned int, s3c_img*, s3c_rect*, unsigned int, s3c_img*, s3c_rect*, int, int)::S3C_G2D_ROTATOR_18176 fail
12-21 21:47:58.468: ERROR/dalvikvm-heap(4414): Out of memory on a 27232-byte allocation.
You should try using Dalvik Debug Monitor, in particular VM Heap and Allocation Tracker sections. That will give you more info on what is going on.
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