I've created an iPad game using the Universal App Xcode template. Since I'm in late 开发者_开发技巧with the iPhone/iPod Touch branch of the app, I've decided to submit the app only for iPad and to update the app to universal in a second time.
Question: Do I have to create a new iPad project and copy there all the code and stuff, or can I simply change the deployment target to iPad only and I'm done?
I simply want to be accepted and to avoid iPhone users to be allowed to download the game erroneously.
Thank you!
Yep, all you need to do is change targeted device family, check that the deployment target is iPad compatible (at least 3.2), and make sure you have all of the proper icon files and keys in Info.plist
. Be sure to the app on an iPad, preferably 3.2 and 4.2.
In the future, another great way to tackle this is to create a new iPad Only project from the Xcode templates, and compare settings. Info.plist
and the Target info are going to be the two main places affected.
EDIT -- As the other answer pointed out, you do indeed need to change the targeted device family to iPad. I assume this is what you meant - sorry for that.
No, just changing the deployment target won't help!
However, you can edit the Targeted Device Family
and set it from iPhone/iPad
to iPad
only. (Double click on your project -> Build Tab -> Search for the Targeted Device Family
key -> Change the value)
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