I will need to display the frames of an FLV at different rates.
Here are some examples:
- the user will 'scrub' through the flv frames(front/back)
- the flv will need to play at half the speed on a user interaction.
Currently I'm using LoaderMax and it's VideoLoader object to load and play FLV files. I've tried using the playProgress property, but only the keyframes of the FLV are displayed. I got the same result with the basic setup(using the NetStream class)
As a workaround开发者_运维百科, I playback the FLV once, and cache BitmapData instances in which I draw/cache each frame of the video. After this is done, I use the BitmapData Vector to update a Bitmap on stage. Scrubbing/changing speed works fine with this method, but still the user needs to see(wait for) the sequence once, while it gets cached, which I don't like.
Any better ideas on how to do this ?
Any tips are useful, Thanks!
Thx for the question: it made me read flv format spec (from page 74) and start writing a ByteArray
based parser. as far as i understood there're two ways:
Body VideoTagBody The VideoTagBody contains the video frame payload.
so it seems possible to access each frame as pixel data
another one is to set framerate in metadata to a value you like, write an flv back to ByteArray and save to local filesystem or use NetStream.appendBytes()
for playback
I've seen this done before but the video was imported into the flash ide and we manipulated the time line for the scrubbing. I believe we had a second version of the video for the slow motion play back version and switched between the two movieclips. Fairly low-tech method and wasn't without it's issues but we got round them. I have a feeling you're going to struggle to do this with a plain old flv using progressive download.
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