int bufferSize = 8192;
Byte[] buffer = new Byte[bufferSize];
I need to read from a NetworkStream which would have a continuous flow of incoming data at a high rate. I wanted to know
- What should be the basis for setting the
bufferSize
value? - Is there a standard "safe" value that can be chosen irrespective开发者_C百科 of the enviornment?
- Should it also vary with the Stream I'm trying to read from (FileStream/NetworkStream/..)?
Please consider performance as the focus point for the estimation.
There is only one sure way to optimize performance: measure, measure, measure.
I've seen 1024, 4096 or 8192 used as buffer sizes for downloading files from the internet, and I haven't noticed any significant difference using either one.
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