I have service with thread, From activity I am calling start service(from Activity::onDestroy()) and stop service (activity::onCreate()).
StopService() returned instantly but my Service::OnDestroy called after so many time, pretty late, Why? How开发者_如何转开发 to make Service::OnDestroy called immediately when calling StopService().
Activity class
MyActivity::OnDestroy()
{
System.out.println("MyActivity-OnDestroy Start");
// we are leaving activity so start service
Intent svcIntent = new Intent(this,MyService.class);
svcIntent.putExtra("SomeData", m_iData);
startService(svcIntent);
System.out.println("MyActivity-OnDestroy, startservice called");
..
..
System.out.println("MyActivity-OnDestroy, End");
}
MyActivity::OnCreate()
{
System.out.println("MyActivity-onCreate Start");
// if service running stop it.
if (m_bCalledFromNotification)
{
System.out.println("Stopping Service");
boolean b = stopService(new Intent(this,AudioService.class));
System.out.println("Stopping Service, Status="+b);
}
System.out.println("MyActivity-onCreate End");
}
Service class
@Override
public IBinder onBind(Intent intent)
{
return null;
}
// When service is created
@Override
public void onCreate()
{
// initialize service data
System.out.println("MyService Created");
}
@Override
public void onDestroy()
{
System.out.println("In MyService::onDestroy");
m_UIUpdater.interrupt();
System.out.println("In MyService::onDestroy, updater thread interrupted");
..
System.out.println("My Service Stopped");
}
// This is the old onStart method that will be called on the pre-2.0
// platform. On 2.0 or later we override onStartCommand() so this
// method will not be called.
@Override
public void onStart(Intent intent, int startId)
{
StartupHandler(intent,startId);
}
@Override
public int onStartCommand(Intent intent, int flags, int startId)
{
StartupHandler(intent,startId);
// We want this service to continue running until it is explicitly
// stopped, so return sticky.
return START_STICKY;
}
public void StartupHandler(Intent intent, int startid)
{
// send notification
System.out.println("In MyService::StartupHandler, Sending notification");
// start thread
m_UIUpdater = new Thread(new Runnable()
{
public void run()
{
System.out.println("In MyService::Thread::Run");
while (!Thread.interrupted())
{
// check update
System.out.println("In MyService::Thread::Run::got update and loop for next update");
}
}
}
}
Now here is output of logcat which show how late MyService::OnDestroy called.
12-17 09:25:44.462: INFO/System.out(314): MyActivity-OnDestroy Start
..
12-17 09:25:44.493: INFO/System.out(314): MyActivity-OnDestroy, startservice called
..
12-17 09:25:51.102: INFO/System.out(314): MyActivity-OnDestroy, End
12-17 09:25:51.153: INFO/System.out(314): MyService Created
12-17 09:25:51.172: INFO/System.out(314): In MyService::StartupHandler, Sending notification
12-17 09:25:51.273: INFO/System.out(314): In MyService::Thread::Run
12-17 09:25:51.302: INFO/System.out(314): In MyService::Thread::Run::got update and loop for next update
..
..
..
12-17 09:25:59.903: INFO/System.out(314): MyActivity-onCreate Start
..
12-17 09:26:00.461: INFO/System.out(314): Stopping Service
12-17 09:26:00.471: INFO/System.out(314): Stopping Service, Status=true
12-17 09:26:01.363: INFO/System.out(314): MyActivity-onCreate End
12-17 09:26:01.421: INFO/System.out(314): In MyService::OnDestroy
12-17 09:26:01.421: INFO/System.out(314): In MyService::OnDestroy, updater interrupted
12-17 09:26:01.591: INFO/System.out(314): My Service Stopped
Have i implemented service code correctly?
How can i wait for service to destroy gracefully so that i can do remaining process after service has destroyed, like reading data service has stopped.
Thanks,
It seems to me that onDestroy
is called when GC reclaims the service.
Try m_UIUpdater.interrupt();
in your onStop
.
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