Here is my pool game engine done in Box2dFlash.
I would like to make this simulation more realistic as I received mixed opinion from pool experts.
Here is my standard wall setting:
var leftWall = _sim.addBox({x:0.9, y:8.15, width: 0.6, height: 11.5, density: 0, fillAlpha: wallAlpha, lineAlpha: wallAlpha});
And of the ball:
_solidBall_7 = _sim.addCircle({x:ballPosX - (ballRadius * 5) - 0.8, y:ballPosY, radius:ballRadius, density: 0.1, linearDamping: 1, isBullet: tru开发者_如何学Ce, restitution: 0.7, angularDamping: 5, skin: Solid_Bordo});
What other params I might try to improve the realistic movement of the pool game?
Nice work. Looks good.
To make the game mote realistic I would ...
- Animate the balls (spinning, hitting the pockets)
- Add sounds (hit ball, hit walls, hit pocket)
- Add shadows (adds a 3d feel)
- The balls should be beneath (masked out) by the walls
- Look over the physics parameters
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