I'm working on a plugin, and previously I saw that I could compile for several older versions of 3dsmax with just 2010 sdk installed.
The new project I've got works now with 32\64 max 2011 and 20开发者_如何学Go10 (since they are compatible), but how do I compile for the older versions?
How does one set up such a project?
You must compile using the .lib and .h files of older MaxSDK versions. Try looking for someplace where you can get them. But I dont know where...
Sorry for late reply. Have a look at header file ../maxsdk/include/plugapi.h
It contains version numbers for plenty of 3ds max releases.
The official answer is you can't. Given an SDK of 3ds Max, it only allows you to target that version of the product. Unless the SDK is locked (A very bad thing.. trust me) then you do that. But even if the SDK is locked I don't suggest using the 2011 SDK to compile plugins for the 2010 product.
精彩评论