I'd like to create a rotating circle drawn with a Qt:DotLine
pen, using the Graphics View Framework. Using QGraphicsItemAnimation
, I can rotate other shapes but not the circle. The program below demonstrates the problem: instead of the rectangle and the circle rotating together, the circle jerks around while the rectangle rotates gracefully.
#include <QApplication>
#include <QGraphicsView>
#include <QGraphicsItem>
#include <QTimeLine>
#include <QGraphicsItemAnimation>
QRectF rect (int r)
{
return QRectF (-r, -r, r * 2, r * 2);
}
void setupRot (QTimeLine *timeline, QGraphicsItem *item)
{
QGraphicsItemAnimation *animation = new QGraphicsItemAnimation;
animation->setItem(item);
animation->setTimeLine(timeline);
animation->setRotationAt (1, 360);
QObject::connect (timeline, S开发者_如何学编程IGNAL(finished()), animation, SLOT(deleteLater()));
}
int main(int argc, char *argv[])
{
QApplication app (argc, argv);
QGraphicsScene scene;
QTimeLine *timeline = new QTimeLine;
timeline->setDuration (3000);
timeline->setCurveShape (QTimeLine::LinearCurve);
QObject::connect (timeline, SIGNAL(finished()), timeline, SLOT(deleteLater()));
setupRot (timeline, scene.addEllipse (rect (50), QPen (QBrush (QColor ("blue")), 8, Qt::DotLine)));
setupRot (timeline, scene.addRect (rect (60)));
scene.addEllipse (rect (40), QPen (QBrush (QColor ("red")), 8));
scene.setSceneRect (-100, -100, 200, 200);
QGraphicsView view (&scene);
view.show ();
timeline->setLoopCount (0);
timeline->start();
return app.exec ();
}
p.s.: I've found some sample code on the web where people are creating intermediate animation steps manually, like this:
const int steps = 100;
for (int i = 0; i < steps; ++i)
animation->setRotationAt (i / (float)steps, 360 / (float)steps * i);
Is this just a sign of people not understanding the concept of interpolation, or is there some advantage of setting (seemingly superfluous) control points?
Which version/platform? If I run your code as is (or slowed down 2x), the dotted circle rotation looks as good as the rectangle in Windows with Qt 4.7.
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