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Can a game like Minecraft be built using .NET/Mono instead of Java? [closed]

开发者 https://www.devze.com 2023-01-30 06:45 出处:网络
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references,or expertise, but this question will likely solicit debate, a
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance. 开发者_JAVA技巧 Closed 10 years ago.

I was wondering if such game can be built with .NET/Mono instead of using Java. Of course, the author had his reasons for using Java but if he knew only .NET could he build a game identical to that one in terms of graphics, speed, cross platform compatibility, etc.

What are the big advantages of using Java or .NET/Mono for such purposes ?


Yes, he could.

A big advantage would be the XNA game development studio and all of the community behind it.

A disadvantage is that mono doesn't support this (there is a project Olive by the mono guys, but it doesn't seem to be going anywhere).


Yes. I'm writing a client in C++, and I think the biggest slowdown is the graphics, particularly the graphics driver. Java isn't a big slowdown, because most of the slowness is outside of the program if you're doing it right.

For .NET, I expect you could use DirectX more easily.

The main upside with Java is that Minecraft can be run inside a web browser, and on Linux and Apple with almost no porting effort.

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