My program fails with 'std::bad_alloc' error message. The program is scalable, so I've tested on a smaller version with valgrind and there开发者_StackOverflow中文版 are no memory leaks.
This is an application of statistical mechanics, so I am basically making hundreds of objects, changing their internal data (in this case stl vectors of doubles), and writing to a datafile. The creation of objects lies inside a loop, so when it ends the memory is free. Something like:
for (cont=0;cont<MAX;cont++){
classSection seccion;
seccion.GenerateObjects(...);
while(somecondition){
seccion.evolve();
seccion.writedatatofile();
}}
So there are two variables which set the computing time of the program, the size of the system and the number of runs. There is only crash for big systems with many runs. Any ideas on how to catch this memory problem?
Thanks,
Run the program under debugger so that it stops once that exception is thrown and you can observe the call stack.
Three most probable problems are:
- heap fragmentation
- too many objects created on heap (but still pointed to from the program)
- a request for an unreasonably large block of memory
valgrind would not show a memory leak because you may well not have one that valgrind would find.
You can actually have memory leaks in garbage-collected languages like Java. Although the memory is cleaned up there, it does not mean a bad programmer cannot hold on indefinitely to data they no longer need (eg building up a hash-map indefinitely). The garbage collector cannot determine that the user does not really need that data anymore.
You may be doing something like that here but we would need to see more of your code.
By the way, if you have a collection that really does have masses of data you are often better off using std::deque rather than std::vector unless you really really need it all to be contiguous.
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