I would like to be able to create various structures with variable precision. For example:
public struct Point<T> where T : INumber
{
public T X;
public T Y;
public static Point<T> operator +(Point<T> p1, Point<开发者_JS百科T> p2)
{
return new Point<T>
{
X = p1.X+p2.X,
Y = p1.Y+p2.Y
};
}
}
I know Microsoft deals with this by creating two structures - Point
(for integers) and PointF
(for floating point numbers,) but if you needed a byte-based point, or double-precision, then you'll be required to copy a lot of old code over and just change the value types.
There's a simple reason why you cannot do that: Operators are non-virtual, i.e., the compiler must know at compile time whether p1.X+p2.X
is an integer addition or a double addition.
No, there is no such interface.
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