How can I add conditions into a switch statement?(ex:-Displaying the grade for the 开发者_JAVA百科average marks)
I recommend using if-else... switch
statements can only compare on equality.
With an integer score, you COULD do something like...
switch (score)
{
case 100:
case 99:
case 98:
case 97:
case 96:
case 95:
case 94:
case 93:
case 92:
case 91:
case 90:
grade = 'A';
break;
case 89:
/* ... */
}
See the problem? :-)
You can't. Use an if-else-if-else.
Here is how I use less than greater than in a switch statement. The following is in actionscript 3...
var unknown1:Number = 8;
var unknown2:Number = 2;
var lowerBoundary = 1;
var upperBoundary = 5
switch(true){
case (unknown2 < lowerBoundary || unknown2 > upperBoundary):
trace("value is out of bounds");
break;
case (unknown2 > lowerBoundary && unknown2 < upperBoundary):
trace("value is between bounds");
break;
default:
trace("Out of Luck");
break;
}
Output... value is between bounds
This question is listed with a Java tag so...
Generic switch statement:
// ... within class scope
private final int CONSTANT_1 = 1;
private final int CONSTANT_2 = 2;
private final int CONSTANT_3 = 3;
// ...
public void doStuff(MyObject myObject){
int variable = myObject.getIntValue();
switch(variable){
case CONSTANT_1:
System.out.println(variable + " is equal to " + CONSTANT_1);
// use a break statement to tell the switch to stop here
// or else it will execute all subsequent cases:
break;
case CONSTANT_2:
System.out.println(variable + " is equal to " + CONSTANT_2);
// what happens if I leave out the break?
case CONSTANT_3:
System.out.println(variable + " is equal to " + CONSTANT_2);
break;
default:
System.out.println(variable + " wasn't equal to anything!");
}
Let's say I run through this 3 times and "myObject.getIntValue()" returns these values in this order; 3, 1, 2, and finally 42. Then the following output would be generated: First time through using the value '3'...
3 is equal to 3
Second time through using the value '1'...
1 is equal to 1
Third time through using the value '2'...
2 is equal to 2 2 is equal to 3
Fourth time through using the value '42' ...
42 wasn't equal to anything!
Notice the third run has two lines (and one incorrect one) because I left out the break keyword for the second case.
Now in Java 1.5 and up, you can also switch on the Enum type:
public void doStuff(MyObject myObject){
MyEnumType varType = myObject.getEnum();
switch(varType){
case MyTypeOne:
// everything else is the same -- nothing special here.
// put whatever code you want in.
break;
case MyTypeTwo:
// everything else is the same -- nothing special here.
// put whatever code you want in.
break;
case MyTypeThree:
// everything else is the same -- nothing special here.
// put whatever code you want in.
break;
default:
// code for unknown case goes here
}
}
Depending on what your ranges are you can use a formula. e.g.
switch(score/10) {
case 10: case 9: case 8: return 'A';
case 7: return 'B';
case 6: return 'C';
case 5: return 'D';
default: return 'U';
}
In this example, does the code generate a random number and do something if it's that number or that number.
int num; //Just declares a variable
Random r = new Random(); //This makes an object that generates random numbers.
num = r.nextInt(2); //This "Choose" the random number. The possible numbers are 0 and 1. and the sets the the num variable to the number.
switch(num){
case 0: //This says if the number is 0 then do this.
//put code here.
break;
case 1: //This says if the number is 1 then do this.
//put code here
break;
}
And this is a switch statement that do different things based on the number that randomly gets chosen.
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