I'd like to use .NET
's Lazy<T>
class to implement thread safe caching. Suppose we had the following setup:
class Foo
{
Lazy<string> cachedAttribute;
Foo()
{
invalidateCache();
}
string initCache()
{
string returnVal = "";
//CALCULATE RETURNVAL HERE
return returnVal;
}
public String CachedAttr
{
get
{
return cachedAttribute.Value;
}
}
void invalidateCache()
{
cachedAttribute = new Lazy<string>(initCache, true);
}
}
My questions are:
- Would this work at all?
- How would the locking have to work?
I feel like I'm missing a lock somewhere near the invalidateCache, but for the life of me I can't figure out what it is.
I'm sure there's a problem with this somewhere, I just haven't figured out where.
[EDIT]
Ok, well it looks like I was right, there were things I hadn't thought about. If a thread sees an outdated cache it'd be a very bad开发者_开发百科 thing, so it looks like "Lazy" is not safe enough. The Property is accessed a lot though, so I was engaging in pre-mature optimization in hopes that I could learn something and have a pattern to use in the future for thread-safe caching. I'll keep working on it.
P.S.: I decided to make the object thread-un-safe and have access to the object be carefully controlled instead.
Well, it's not thread-safe in that one thread could still see the old value after another thread sees the new value after invalidation - because the first thread could have not seen the change to cachedAttribute
. In theory, that situation could perpetuate forever, although it's pretty unlikely :)
Using Lazy<T>
as a cache of unchanging values seems like a better idea to me - more in line with how it was intended - but if you can cope with the possibility of using an old "invalidated" value for an arbitrarily long period in another thread, I think this would be okay.
cachedAttribute
is a shared resource that needs to be protected from concurrent modification.
Protect it with a lock
:
private readonly object gate = new object();
public string CachedAttr
{
get
{
Lazy<string> lazy;
lock (gate) // 1. Lock
{
lazy = this.cachedAttribute; // 2. Get current Lazy<string>
} // 3. Unlock
return lazy.Value // 4. Get value of Lazy<string>
// outside lock
}
}
void InvalidateCache()
{
lock (gate) // 1. Lock
{ // 2. Assign new Lazy<string>
cachedAttribute = new Lazy<string>(initCache, true);
} // 3. Unlock
}
or use Interlocked.Exchange:
void InvalidateCache()
{
Interlocked.Exchange(ref cachedAttribute, new Lazy<string>(initCache, true));
}
volatile
might work as well in this scenario, but it makes my head hurt.
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