Alright, so I have a base class which we'll call TFruit
. From this there are various descendants like TApple
, TOrange
and so on. I need to save the properties of the descendant classes to a file.
In order to be able to create the right class when loading the data, each class needs to have an ID
that I 开发者_JS百科write to the file before writing the actual data. Currently, I've come up with the following way of doing it:
type
TFruit = class
const ID = 0;
end;
TApple = class(TFruit)
const ID = 1;
end;
TOrange = class(TFruit)
const ID = 2;
end;
Testing this, I found out that I need to be super careful which class I declare. If I use this:
var Fruit: TFruit;
Fruit := TOrange.Create;
...then Fruit.ID
will return zero. However, declaring Fruit
as a TOrange
will yield the expected result Fruit.ID = 2
(anyone know why?)
So basically, am I doing this right or is there a better way to do it? Having to create a class function and return a value from there seems very ugly by comparison (extra function declaration, implementation and code).
An easier to maintain solution would be to create a mapping class where you register all classes you'd like to convert to an integer.
Advantages
- Ability to detect duplicate registrations.
- Independent of your class structure.
- Includes the transformation back to a classname.
Usage
RegisterClass.Register(0, TFruit);
RegisterClass.Register(1, TApple);
RegisterClass.Register(2, TOrange);
Implementation
TRegisterClass = class
private
FList: TStringList;
public
function FindID(AClass: TClass): Integer;
function FindClassName(const ID: Integer): string;
procedure Register(const ID: Integer; AClass: TClass);
end;
...
function TRegisterClass.FindID(AClass: TClass): Integer;
begin
Assert(Assigned(AClass));
Result := -1;
if FList.IndexOf(AClass.ClassName) <> -1 then
Result := Integer(FList.Objects[FList.IndexOf(AClass.ClassName)]);
end;
function TRegisterClass.FindClassName(const ID: Integer): string;
var
I: Integer;
begin
Result := EmptyStr;
for I := 0 to Pred(FList.Count) do
if Integer(FList.Objects[I]) = ID then
begin
Result := FList[I];
Exit;
end;
end;
procedure TRegisterClass.Register(const ID: Integer; AClass: TClass);
begin
if IsAlreadyRegistered(ID) then
raise Exception.Create('Duplicate ID Registration')
else if IsAlreadyRegistered(AClass) then
raise Exception.Create('Duplicate Class Registration');
FList.AddObject(AClass.ClassName, Pointer(ID));
end;
Please note that there are better structures to map a String to an Integer. Writing this without a compiler and don't knowing many basic structures beyond Delphi5, I've chosen an obvious implementation.
Note that the IsAlreadyRegistered overloaded functions still have to be written
there are many possibilities, for example:
function TFruit.GetClassId(): Word;
begin
Result := CRC16(ClassName);
end;
anyone know why?
Because you're declaring a class field? TOrange inherits from TFruit, so it has the ID=0 field too. Then you override it with another ID=2 field. Now you have two of these. If you cast TOrange to TFruit then you're getting inherited field, this is precisely the way to access them.
If you're on Delphi 2010+, use attributes:
[ClassId(4)] TOrange = class(TFruit)
But why do you need these IDs in the first place? You'll have to manually mark your every class type, this is prone to errors. Just use class name.
var t: TOrange;
begin
writeFile(t.Classname, t.Data);
If you're so concerned with space, keep a classname-id table at the beginning of the file and assign IDs dynamically as you go:
procedure WriteObject(c: TObject);
var id: integer;
begin
if not GetAlreadyRegisteredClassnameId(c.Classname, id) then
id := AddClassnameToTable(c.Classname);
writeToCache(id, c.Data)
end;
procedure WriteFile()
var i: integer;
begin
for i := 0 to ObjectCount-1 do
WriteObject(objects[i]);
OutputClassnameTableToFile;
OutputObjectCacheToFile;
end;
(Of course ignoring memory constraints here for demonstrative purposes, but it's easy to do this without memory cache too)
If you're using Delphi 2010 you can use attributes to tag your classes with the ID.
First, you need
type
TFruit = class
end;
TApple = class(TFruit)
end;
TOrange = class(TFruit)
end;
and then you can use Fruit.ClassName
and Fruit.ClassType
, can't you?
function ClassToID(const Fruit: TFruit): word;
begin
if Fruit is TApple then
result := 1
else if Fruit is TOrange then
result := 2;
end;
or
TFruitClass = class of TFruit;
type
TFruitAndID = record
FruitClass: TFruitClass;
ID: word;
end;
const FruitIDs: array[0..1] of TFruitAndID =
((FruitClass: TApple; ID: 1), (FruitClass: TOrange; ID: 2));
function ClassToID(Fruit: TFruit): word;
var
i: Integer;
begin
for i := 0 to high(FruitIDs) do
if FruitIDs[i].FruitClass = Fruit.ClassType then
Exit(FruitIDs[i].ID);
end;
Looking on other angle: why ID is not an read-only object property (instead of a class const)?
So:
type
TFruit = class
protected
FId: Integer;
published
property ID:Integer read FId;
end;
TApple = class(TFruit)
constructor Create;
end;
TOrange = class(TFruit)
constructor Create;
end;
<...>
constructor TApple.Create;
begin
FId := 1;
end;
constructor TOrange.Create;
begin
FId := 2;
end;
So, your example code will work now. (The descendants can see FId because it's a protected field). EDIT: changes the visibility from public to published. But the same can be achieved using the $RTTI directive to allow RTTI to public members.
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