I am working on socket chat application, i.e I want to chat with multiple clients at a time. I have written the folllowing program. The server accepts multiple clients, but I am able to chat with only latest client. I am not able chat with previous client, can someone explain to me why?
/* tcpserver.c */
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <pthread.h>
void *thread(int *);
int main()
{
int sock, connected, true = 1,n=1;
pthread_t tid;
struct sockaddr_in server_addr,client_addr;
int sin_size;
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("Socket");
exit(1);
}
if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR,&true,sizeof(int)) == -1) {
perror("Setsockopt");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr.s_addr = INADDR_ANY;
bzero(&(server_addr.sin_zero),8);
if (bind(sock, (struct sockaddr *)&server_addr, sizeof(struct sockaddr))
== -1) {
perror("Unable to bind");
exit(1);
}
if (listen(sock, 5) == -1) {
perror("Listen");
exit(1);
}
printf("\nTCPServer Waiting for client on port 5000");
fflush(stdout);
while(n<=5)
{
sin_size = sizeof(struct sockaddr_in);
connected = accept(sock, (struct sockaddr *)&client_addr,&sin_size);
printf("\n I got a connection from (%s , %d)",
inet_ntoa(client_addr.sin_addr),ntohs(client_addr.sin_port));
pthread_create(&tid,NULL,thread,&connected);
n++;
}
close(sock);
return 0;
}
void *thread(int *nfd)
{
char send_data [1024] , recv_data[1024];
int bytes_recieved;
while (1)
{
printf("\n SEND (q or Q to quit) : ");
gets(send_data);
if (strcmp(send_data , "q") == 0 || strcmp(send_data , "Q") == 0)
{
send(*nfd, send_data,strlen(send_data), 0);
close(nfd);
break;
}
else
send(*nfd, send_data,strlen(send_data), 0);
bytes_recieved = recv(*nfd,recv_data,1024,0);
recv_data[bytes_recieved] = '\0';
if (strcmp(recv_data , "q") == 0 || strcmp(recv_data , "Q") == 0)
{
close(*nfd);
break;
}
else
printf("\n RECIEVED DATA = %s " , recv_data);
fflush(stdout);
}
}
/* tcpclient.c */
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <netdb.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
int main()
{
int sock, bytes_recieved;
char send_data[1024],recv_data[1024];
struct hostent *host;
struct sockaddr_in server_addr;
host = gethostbyname("127.0.0.1");
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("Socket");
exit(1);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(5000);
server_addr.sin_addr = *((struct in_addr *)host->h_addr);
bzero(&(server_addr.sin_zero),8);
if (connect(sock, (struct sockaddr *)&server_addr,
sizeof(struct sockaddr)) == -1)
{
perror("Connect");
exit(1);
}
while(1)
{
bytes_recieved=recv(sock,recv_data,1024,0);
recv_data[bytes_recieved] = '\0';
if (strcmp(recv_data , "q") == 0 || strcmp(recv_data , "Q") == 0)
{
close(sock);
break;
}
e开发者_如何学Golse
printf("\nRecieved data = %s " , recv_data);
printf("\nSEND (q or Q to quit) : ");
gets(send_data);
if (strcmp(send_data , "q") != 0 && strcmp(send_data , "Q") != 0)
send(sock,send_data,strlen(send_data), 0);
else
{
send(sock,send_data,strlen(send_data), 0);
close(sock);
break;
}
}
return 0;
}
Other post will help you debug the current error. This advice will hopefully save you time and patience if you decide to expand the project instead of a basic server - client model.
The advice is: Don't use threads. Poll() takes a lot of resources. Use select().
Threads should be used when you really need to use them. John Ousterhout illustrated this a long time ago and for some reason I always remember it when people are lost debugging basic thread behaviour.
(Not really an answer:) You should only use multiple threads when you want to force a multi-processor machine into using its different processors simultaneously. For instance, when drawing a complicated mathematical graph, you may well split the graph into several parts so each processor can calculate a different part of it simulatenously. Many may disagree but if you need to multi-thread because you want to unblock I/O you're doing it wrong.
Here, you want to multi-thread simply because you want to unblock I/O. One simpler way is to fork() the server into child processes that perform a simple write of the message to their designated sockets.
A better way is multi-casting as mentioned by Alastair. But multi-casting can also be done poorly. This is a good text on it
This is a trick question, right?
You're passing the address of "connected" to the thread, not the value. As soon as a new connection comes in the value gets overwritten and you end up with two threads talking to the same connection.
Incidentally, why are you using multi-threading? poll() is a better solution. You should easily be able to build a server that handles multiple clients with a single thread. It really isn't difficult.
Also if you want a true multi-person chat application, look into multi-casting. It means you only need to write a message once, not multiple times, once per socket. I haven't done any multi-casting myself, so can't tell you any more than that.
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